Sunday, December 23, 2007

Molecular assembler impact on society

A recent post postulated that molecular assembler adoption is not likely to be an overnight roll-out, but more like the S-curve uptake of any technology product (TiVo, iPod, etc.) due as usual to cost, availability (particularly of element canister refills) and application.

Once molecular assembler roll-out starts, how is it likely to impact society?

It is assumed that all items necessary for survival can be made with the molecular assembler: food, shelter, basic medicines, etc.

Does this mean everyone will immediately quit their jobs and the world will turn to chaos?

No. While survival basics will be available from the molecular assembler in its initial form, many items and premium versions of basic items will not. Like the S-curve of assembler roll-out and adoption, the capability of what can be manufactured is also likely to grow over time. Businesses (Ponoko is a current example) and communities will arise to provide product designs for sale and share via the Internet. Expansion cartridges with elements other than the basic CHON stream (carbon, hydrogen, oxygen and nitrogen) may be added or available at a community level for the construction of more exotic items.

How will the structure and activity of society change?

In the first phase, persisting for perhaps five years, society's structure and activity will slowly start changing. The norm is likely that people will continue to work for several reasons discussed below and that together with the static availability of land and locations of schools and universities will probably keep people organized around their traditional activities and groupings for some time.

  • The post-scarcity economy (PSE) has not yet been fully realized. Many things must still be purchased: premium items, services, content, entertainment, non-assemblable items, designs and inputs for assemblable items, land
  • Habit, risk aversion (unclear how the new phenomenon will unfold and whether it will persist), maintaining status quo while creating future plans, emotional reasons (static comfort in the face of great change)
  • Work is a venue for garnering status, participating, engaging in productive activity, actualizing
In fact, professional focus, activities and responsibilities will be shifting in interesting ways to accommodate, create and take advantage of the new ways of controlling matter. The molecular assembler industry will spawn many businesses from the manufacture and distribution of assemblers to element canister supply to design creation and implementation. Information economy businesses will be impacted and all matter based businesses will need on-site reinvention. The service sectors of the economy will explode as even if basic materials become free, if AI and robotics have not evolved similarly, labor will not.

Sunday, December 16, 2007

The multi-self team

Can you imagine yourself in competition for resources with ... yourself?

There are several future cases where multiple copies of people may be quite likely and normal. Multiple personal instances could arise to repair medical damage, to make a backup, to have a physical and a digital version, to extend the capability of an individual and because the technology exists, to name a few possibilities. Regulation and legal rights of multiple personal instances are interesting issues but not considered here.

It is likely that there will always be some scarcity of resources whether tangible (matter, energy, processing power, etc.) or intangible (status, reputation, attention, etc.). So it is likely that individuals and groups will always compete for resources.

Whether in the physical domain, digital domain or across domains, if you have copies of yourself, you will be competing with yourself for resources.

Initially, you will know exactly what your other self is thinking and strategizing and you might share resources effectively.

Then, although identical at the outset, any copies, if not mind-synced, will increasingly diverge. In situations of multiple personal instances, regular mind-syncing will probably be desirable but there will be many cases where this will not be possible or desired.

Even if two copies of the same entity are experiencing the same situation, it will not be equal in interpretation by both, the physical experience will not be completely equivalent and the mental experience will be even more different with the randomness of the brain and micro differences in cell chemical states triggering different experiences and interpretations.

Divergence in experience and interpretation could lead to divergence of goals. As with any current or historical examples of resource competition, divergent goals lead to destruction or collaboration.

The multi-self team
An optimal and evolutionarily superior final state would be one's selves coming together in a new entity, a multi-self team, a pool of many nuances of self and abilities, a borg being broader and more capable than any individual.

Sunday, December 09, 2007

Virtual world killer apps

Virtual worlds seem to be distinct from the Internet but are really the natural evolution of the web as a communications, commerce, information and computation medium; a move to real-time 3D interaction from 2D text.

Virtual worlds are no longer exclusively recreational, they are becoming increasingly routine for a wide range of professional activities. Will Sun Microsystems be the first to announce their corporate earnings simultaneously in-world as they do now on CEO Jonathan Schwartz's blog?

There are about 50 virtual worlds in various stages of funding, launch and adoption. Linden Lab’s Second Life is the largest and most complex with an economy in excess of $1.5m USD per day. With the surge in activity, killer apps are starting to emerge.

Consumer Killer App: 3D Immersive Shopping
Shopping could be the killer app of virtual worlds for consumers, just like email drew people to the Internet. Shopping, not in the sense of avatar couture, coiffeur and custom animation, although this is an important sector of the virtual world economy, but in the sense of physical-world retailers having virtual showrooms for customers to review and potentially purchase their products in a 3D visual immersive way, everything from cars to furniture to electronics to tax services to books and music.

Steelcase furniture showroom
Click here to teleport

EOLUS/SAP experimental shop
Click here to teleport


Business Killer App: the Interface
For businesses, it is not about the application but the interface, the interface is the application. Virtual worlds are the modern functionality-extending overlay for any existing application, a 3D real-time information-rich collaboration environment. Some examples include IBM's virtual NOC business, constructing VNOCs for their own and client operations, Intel's in-world Dev Zone developer network meetings and Coke's "Virtual Thirst," Cisco's "Connected Life" and Osram Lighting's "One Million Dollar Idea" virtual world creativity campaigns.

IBM Watson's VNOC (Virtual Network Operations Center)
Click here to teleport

Pervasiveness
Due to resource consumption, virtual worlds are not yet used pervasively by most people; they are an application to log into intermittently, just like the Internet was before broadband. It could be in five years that computer processing power and broadband speeds, including on the mobile platform, make virtual world pervasiveness possible. Even before then, it will probably be as natural to book an airline ticket in-world via a travel sim as it would be to go to Orbitz.

How could progress not be underway in an evolution from users to residents?

Sunday, December 02, 2007

Molecular assembler adoption

What would the technology adoption curve for the molecular assembler look like? A molecular assembler is a home appliance which would sit on a countertop supplied by water, element canisters and electricity and make items on demand such as food, clothing or other objects personally created or generated from designs found on the Internet.

Molecular Assembler, e-Drexler.com
As with other technologies like the personal computer, cell phone, Internet, TIVO/DVR, iPod, etc., there would likely be a gap between launch and widespread adoption. Not everyone wants to or can be an early adopter. People watch new technologies as their friends and other people buy and use them; they assess the price point for value and killer app-ability and adopt when it becomes personally relevant and possible. Although the time curves are increasingly compressed, it is still taking a few years for technologies to reach mainstream penetration.

Theoretically, the molecular assembler adoption curve could be much quicker than with other technologies because the dream of a machine that can make anything is of course that it can make copies of itself so that everyone can have one. While this may be the ultimate result, it is unlikely in the first phase since the intricate nanoscale molecular machinery components of the molecular assembler will need to be manufactured and assembled at special nanotechnology facilities. The first molecular assemblers will likely quite expensive.

Even when molecular assemblers can be manufactured or copied with ease, the supply canisters need to be considered. The element cartridges for the main CHON stream, carbon, hydrogen, oxygen and nitrogen, plus specialty element cartridges are conceptually similar to laser printer ink cartridges. The element cartridges will need to be manufactured and distributed (e.g.; head over to Fry’s for a hydrogen cartridge) or there will need to be local refilling stations, possible via the existing gas or food distribution channels. Eventually, there could be utility feeds into communities or houses with measured usage.

Governments, having every interest in a stable transition to the molecular assembler and the post-scarcity economy (PSE), would likely regulate or otherwise attempt to control the distribution and refilling of element cartridges and possibly the assemblers themselves. Providing assemblers and element cartridges would be big business, attracting corporate and entrepreneurial activity to find effective ways to supply the demand.

Another factor inhibiting the immediate widespread adoption of molecular assemblers would be the need to have a fully developed value chain or offering ecosystem, particularly having some sort of recycling mechanism for unwanted or waste material from the assembler.

In summary, the factors influencing molecular assembler adoption would be like those of any technology adoption: cost, availability and application.

Sunday, November 25, 2007

Ethics of an Advanced Civilization

What kinds of policies is an advanced civilization likely to have regarding interacting with other societies it encounters?

Thinking of the most interesting case, a discretionary interaction, a more advanced society could probably easily identify ways of preventing pain or hardship in a less advanced society with their more advanced technology, spreading the smallpox vaccine would be an example in the human case.

If there were no existential risk to either civilization, and the more advanced society could adequately communicate with the lesser advanced society, to what degree if any should an advanced society be morally obligated to share their advanced technology with a less advanced society?

Presumably high up in the most likely example of an advanced society’s goals would be the furthering of knowledge and technology, and presumably this could be better accomplished with additional agents. So an advanced society would be more rather than less likely to share advanced technology, most likely overtly, even if it could adversely impact the culture of the less advanced society.

How the technology would be shared could be an interesting question, if the possessing society were advanced enough presumably it would be shared non-pecuniarily. Identifying which technologies should be shared could also be an interesting question as there will likely still be some competition for status and resources but probably nearly all technology could be shared as lesser advanced societies advanced to parity.

The foresightedness and cohesion required to consider the possibility of encountering other societies and have a universally agreed upon policy for this situation would seem to be one early mark of an advanced civilization.

Monday, November 19, 2007

Prosper reaches $100 million in loan volume

Peer-to-peer lending company Prosper reached a benchmark $100 million in loan volume this week. With the US stock market declines, credit crunch, raising gas prices and ailing economy, borrowers are turning to novel forms of credit such as fledgling peer-to-peer capital platforms offered by Prosper (US), Lending Club (US) and Zopa (UK).

$100 million in loan volume is an important benchmark, however the overall growth rate of new Prosper loans is slowing as the chart below indicates. Prosper's loan volume grew from essentially zero at the beginning of 2006 to $100 million in November 2007 but the S-curve inflected earlier this year at the $50 million loan volume mark.

Source: Prosper performance data. Note: the default view which specifies 0 delinquencies and 0-2 credit checks in the last 6 months should be removed to view the total loan portfolio.

The reason that Prosper loan growth is slowing is the same subprime credit challenge facing large financial institutions and the US economy as a whole. Initially, high interest rates attracted individuals willing to lend to subprime borrowers to the Prosper platform, but many of them have experienced high default rates and withdrawn their capital or curtailed their lending strategies.

Below is Prosper's ROI by credit tier, comparing the annual return for the year ending September 30, 2007 with the year ending August 31, 2007. Negative returns can be expected for credit tiers D, E and HR (high risk), while even the C tier has now slipped to a zero ROI. Prosper continues to be exclusively appropriate for investing in high credit quality, tiers AA, A and B, where the 6-9% ROI is still attractive relative to other investments, however perhaps becoming more risky.

Source: Prosper performance data.

Monday, October 29, 2007

Unregulated stock exchanges in Second Life

A variety of unregulated economic activity has been occurring in the virtual world Second Life. In-world banks sprang up a few years ago and have experienced considerable volatility, mostly closing and reorganizing, for example the high profile collapse of Brazil-based Ginko Financial in September 2007. Some banks have extended their activities into in-world securities. Though eventually repealed in real life, Glass-Steagall provisions could be helpful in preventing conflicts in developing virtual world economies.

There are at least three stock exchanges currently operating in Second Life, the SL Capital Exchange (physically based in Syracuse NY, USA) with 20 listed companies, the World Stock Exchange (physically based in Australia) with 15 listed companies and the recently launched Ancapex (physically based in New Hampshire, USA) with three listed companies. There is even a Second Life Exchange Commission to provide standards of performance, operations and ethics for in-world market participants.

Listed companies have not provided detailed financial statements (much less third-party audited financial statements), have not indicated a dividend policy and do not have RL (real life) professional CFO/CPA personnel. A prospectus is sometimes provided (example) and the RL's CEO name and location may be optionally provided.

Nonexempt issuance
Considering offering and purchasing activity in the U.S., the stocks do not appear to qualify for any U.S. securities registration exemptions. The only nod to RL securities laws is a disclosure at SL Capex, claiming that the securities are a fictitious simulation, however given the easy conversion of Linden$ to USD and legal precedent in this situation, it is likely that the Second Life activity would be deemed securities issuance.

Are the SEC in the U.S. and other corresponding national securities regulators likely to take an interest or is the issuance too small, the venue too novel and the cross border challenges too great? If there is enough $ value of harm incurred by investors, an investor could file a complaint. But to whom? To securities authorities in their country, to Linden Lab, to the securities regulator of the exchange or listed company, to the Second Life Business Bureau or other in-world adjudication bodies?

While creating virtual world analogs to those in the physical world is to some degree laudable, the attempts might be ultimately more successful by incorporating a greater balance of physical world regulation and protection mechanisms to build a sustainable ecosystem.

Sunday, October 28, 2007

Future frameworks

When thinking about the future, it is important to consider how technology may change and also how social, political, legal, regulatory and economic regimes may evolve or at least not be static in future periods. For example,

Security
Analysis of the future of security, warfare, freedom, surveillance and privacy generally occurs under the biased assumption that today’s security regime will persist. The current paradigm is that existing controls, rules, regulations and laws are generally accepted, but will always have loopholes, hacks and breaches. In fact, security in the future may include scenarios of both weaker and stronger control regimes.

Economics
The current and recent historical economic regime also may not be the only possible future. The current model is some form of capitalism, that resource allocation is uneven per initial standing and ability level; those who start with more resources most often end with more too. If market forces become thousands of times more powerful than today's monopolies, what incentives will be appropriate to employ to create market persistence and effective resource allocation? What about a resource that is essentially free but very powerful (say upload processing power). The future may have a variety of capitalist and socialist market mechanisms.

Social
Marriage is already an outdated religious and political tool which will likely see further scrutiny and reform in the future with immortality and the antiquation of traditional human reproduction. The heterosexual monogamous pair-bond is likely to be enhanced with a variety of other alternatives including multi-person families, polyamory and at minimum short-term customized social contracts. The households of the future are likely to be diverse collections of social groupings

Conclusion
In the future, all manner of current and historical social, political, economic, regulatory, legal, etc. regimes should be considered as continua of greater or lesser rigidity which are likely to be co-existing simultaneously.

Thursday, October 11, 2007

Second Life reaches 10 million residents

Exemplifying the electric growth of Web 2.0 companies, the virtual world Second Life has grown from under 1 million residents to over 10 million in a little over one year.

While 10 million residents is perhaps not the best measurement metric for the world’s success (users may have multiple resident accounts and not more than 10% of them so far do anything more than have one quick look around), it is still an important milestone.


Other Second Life indicators reflect vigorous health, for example, a robust economy exceeding $1 million USD per day and a routine concurrency (the number of residents in-world at any time) of 30,000-40,000 with a new peak concurrency of 50,000 reached for the first time in early September 2007. Other statistics are available here.

The virtual world space is itself burgeoning, with 10-20+ worlds now available or about to launch targeted at different age segments (pre-teen, teen and adult). Second Life, There, ActiveWorlds, Multiverse and Kaneva are the best known, several of whom are coming together to develop standards for avatar, object and economic transfer between worlds.

Another growth indicator is the industry gatherings, the second meeting of the Virtual Worlds conference, Oct 10-11 in San Jose CA, attracted over 1,000 attendees, nearly doubling from the first conference. The third annual volunteer-run Second Life Community Convention, Aug 24-26 in Chicago IL, also attracted a crowd of about 1000.

Diverse Participants and Applications
Perhaps most exciting is the broad audience and variety of applications that virtual worlds are attracting; entertainment, enterprise, education, non-profits, governments and individuals are all exploring the medium amidst a flurry of both positive and negative press. Groups of every sort are coming to virtual worlds to collaborate in richer ways than have been possible previously. For example, below is a sim featuring LAX airport traffic data visualization.

Source: Daden Prime

Sunday, October 07, 2007

InterpretMyXray.com

Some innovative solutions are needed with increasing medical system pressures from aging populations coupled with an elucidated understanding of the medical process, that medical mistakes occur about a third of the time, mainly due to cognitive error.

What about a Web 2.0 company, SecondOpinion.com for example, where patients, having obtained electronic copies of their medical imaging data (X-rays, MRIs, etc.) post the information to the Internet community, appealing to the collective intelligence to seek whatever experienced or inexperienced opinions can be obtained, Wikinomics-style. The SecondOpinion.com community members interpreting the data would probably be in four groups, doctors and medical students, information experts interested in applying their pattern-matching models to novel data sets, other patients with similar conditions and those without any medical expertise.

The patients or site users would post their data anonymously via web handle, entering information that could include current prescriptions, full histories and eventually DNA scans. MyMedicalRecords.com could become the primary repository of personal electronic medical records, a universal human health database; patients could give new doctors their handle to review and add to their history.

This opt-in patient-driven rather than physician, insurance or medical-system driven mechanism promotes progress toward effective solutions while sidestepping onerous HIPAA and legal, ethical and privacy issues. Those that feel uncomfortable need not participate. A successful example of opt-in handle-anonymized personal data posting exists at Prosper, where 440,000 loan-seekers have agreed to have their credit histories posted publicly.

Another positioning of the concept is the serious video game, InterpretMyXray.com, where players (medical students and the general public) could go through a learning module and then be rewarded for correct diagnoses. The most accurate and top reputationed Xray interpreters might not be medically trained professionals, or perhaps even human.

The quality of the interpreted results would be interesting to see, the assumption is that many eyes, other skilled professionals and the wisdom of crowds might spot something important or bring a consistency of interpretation. Of course SecondOpinion.com and InterpretMyXray.com would not immediately replace traditional medicine but supplement it as a second opinion resource and mechanism for patient education.