Monday, May 20, 2013

Innovation in Epistemology

Rather than being a dusty old concept in philosophy, epistemology is a source of philosophical advance, and is perhaps shifting in some even more vibrant ways per the contemporary science and technology era of big data, information visualization, synthetic biology, biohacking, DIYscience, and the quantified self.

Epistemology (the study of knowledge) is one of the three main branches of philosophy, together with metaphysics (nature of reality), and aesthetics (nature of beauty). The study of knowledge remains one of the most dense and unresolved areas in philosophy. Some of the usual concerns of epistemology are: What is knowledge? How can knowledge be acquired? To what extent can any subject or entity be known? What are the limits of knowledge?

There are two main traditional theories as to how knowledge is obtained: either through the senses and perception (empiricism; e.g.; Locke’s “All ideas come from sensation”) or through reason (rationalism; e.g.; Descartes’ “I think therefore I am”).

There has been much movement in epistemology from the basic structure of this empiricism-rationalism debate. Both empiricism and rationalism seek common foundations upon which all other ideas are built (foundationalism). Foundationalism is problematic in several ways, two of the most basic are ‘what are these underlying foundations?’ and ‘how do these foundations connect to upstream ideas?’ Traditional/analytic philosophers propose coherentism as an alternative to foundationalism. Coherentism is the notion of it being more important that ideas make sense together and flow from one to the next than that they have immutable discernible foundations.

Continental philosophy too has a response to foundationalism and other aspects of the empiricst/rationalist debate. Gadamer enlarges the notion of epistemology, suggesting that discovering facts is just one of many edification activities; that man’s focus is self-betterment, a higher level than knowledge acquisition. Likewise Heidegger thinks that the higher-order engagement of man is beyond knowing facts and rather in understanding. Further that the circular structure of interpretation (the hermeneutic circle: acquiring new information and updating thoughts) is what makes knowledge possible. Rorty also calls for a larger, more holistic notion of epistemology that includes both conceptualization and the demonstration of practice.

Other new epistemologies also extend, reformulate and reinvigorate our understanding of epistemology and can be brought to bear on contemporary science and technology. Some of these alt.epistemologies are from the areas of social, feminist, queer, decolonial, and Eastern philosophy.

Monday, May 13, 2013

Pluralist Narratives in Digital Art and Philosophy

Much of contemporary human endeavor involves both art and technology. Objects are both technologized and aesthetically designed. Apple forever changed the expectation of high-quality technology and design in objects. Information visualization, 3-D printing, personal data, video games, and de novo biological design (e.g.; proteins, other molecules, synthetic biology) are some examples of the strong linkage between technology and aesthetic design.

Artists, scientists, and individuals alike are exploring these new venues of information, software, personal data, biology, and virtual reality for discovery and creative expression. Online tools facilitate the process and compress the required learning curves for proficiency.

As a result, there is a shift away from the institutional production of knowledge to include the more democratized production of art, science, technology, objects, and knowledge by individuals and crowds. This helps to enact change at three levels: a greater range of interesting and useful objects and technologies coming into existence; more fulfillment and expression of human creative potential; and new kinds of knowledge and meaning-making narratives about the world.

Sunday, May 05, 2013

Friendship 2.0

The new mindfulness extends to every area of life. Communication and romantic relationships often exist now on much improved ground compared to even a few years ago. Now friendship is under the spotlight.

The new idea is becoming more active instead of passive with regard to friendships: learning and acknowledging that friendships are a dynamic process that needs deliberate focus and ongoing tending. At least two new genre-pioneering books are on the scene: Friendships Don’t Just Happen! and The Friendship Fix. The books are aimed at women, but have broadly applicable themes. The attendant friendship development meetup groups, workshops, and conferences are already popping up to help hone the new skillset.

Some obvious Friendship 2.0 things to examine and sync with friends and potential friends are your and their friendship rules. These are your potentially unconscious rules for how you think a friend should behave. Just like with unexamined relationship rules, friendship rules are likely to differ and could cause conflict. Stating expectations is one way to communicate intent and boundaries. The books suggest determining what is most important to you in a friendship – for example, sharing values, experiences, or interests. The more kinds of points of overlap (if possible), the better; but one cannot be overly perfectionist about the criteria list either. There are different steps to follow in identifying and cultivating friendships. Overall, Friendship 2.0 has an exciting esprit of empowerment and possibility for experiencing more fun and life fulfillment through friendships.

An obvious critique might be ‘Is Friendship 2.0 YASFSM (Yet another San Francisco Social Movement)?’ San Francisco is not just the home of technology innovation, but also social innovation. Numerous social movements, if not spawned in San Francisco have been taken up, popularized, and made more acceptable in the Bay Area. A few of these include: co-working, co-housing, hackathons, biohacking, DIY science, unconferences, polyamory, homosexuality, lesbianism, bisexuality, transgenderism, queer theory, happiness, calming tech, persuasive tech, spiritual intelligence, and mindfulness. Shifting models in romantic relationships, longevity, and the mobile fungible lives of the modern individual suggest that Friendship 2.0 could just be starting as a deeply relevant social concept.

Sunday, April 28, 2013

Quantified Self Fourth Person Perspective and Self 2.0

Quantified self trackers1 are having an increasingly intimate relationship with technology and data flow in mediating their experience of reality. Technology effectively opens up a new perspective (as vaunted by Nietzsche), a fourth person perspective – a new and objective view of the self, possibly on the road to creating the overself (self 2.0). An important and radical aspect of quantified self (QS) activity is its inherent linkage of the former binary of quantified and qualified in three important ways:

1) The QS Act Itself 
The very act of QS’ing fundamentally includes both the collection of objective metrics data and the subjective experience of the impact of these data

2) QS’ing the Qualitative 
QS methods are now being applied to the tracking of (formerly objectively inaccessible) qualitative phenomena such as mood (e.g.; tracking qualitative word descriptors or mapping subjective experience onto quantitative scales)

3) Quant-Qual are part of a Larger Phenomenon 
To understand QS’ing is to see that it is part of a larger more complex process in which the quantified data collection and the qualitative experience of the data are nodes in feedback loops for behavior change. Data, information, understanding, and action are constituent parts of the looping process

1Quantified self activity: the self-tracking of any kind of biological, physical, behavioral, or environmental information, often with a proactive stance towards action

Sunday, April 21, 2013

Venter's Deep Linkage: Microbiome, Synbio, Genomics, and Computing

As usual, Craig Venter’s remarks on April 16, 2013 at UC Berkeley did not disappoint - they were inspirational, informative, and demonstrative of progress. Of note is the multidisciplinarity amongst different branches of his labs’ work, for example using synthetic DNA to perform genomic error correction in stem cell operations, genome transplantation between yeast and bacterial species, and linking microbiome activities to pathology and synthetic biology/biofuel synthesis. Some key points were:
  • Microbiome – YASP (yet another sequencing problem) – While the human genome is currently thought to contain about 42,000 genes, the microbiome has 10 million genes across diverse phyla, taxa, and species 
  • Biofuel – to obtain engineered algae with the desired phenotype that would be a viable alternative to oil, 300 parameters must be engineered 
  • Gene function – even in the minimal genome for Mycoplasma genitalium, there are 50 genes whose function is unknown 
  • New gene discovery – so far in general scientific discovery, 80 million genes have been found, 95% from ocean water sampling; again in these ‘design components for the future,’ function is unknown 
  • ‘Digital phenotype’ is needed for health advance and big health data stream integration – an extended EMR with standardized transmittable digital data for all manner of phenotypic data, both phenotype 1.0 (e.g.; health history, prescriptions, lab results, etc.) and phenotype 2.0 (e.g.; digital omics profiles like proteomics and metabolomics).

Sunday, April 14, 2013

Human Microbiome: Futurist Augmentation Platform

The human microbiome is essential in working symbiotically with the human (and indeed all animals) for nutrient synthesis and pathology prevention. However, the large numbers of microbial populations are complicated and dynamic which makes it challenging to profile their activity and construct meaningful interventions. The 14th Annual Microbiology Student Symposium, held at UC Berkeley on April13, 2013 addressed some of these issues (conference program). 

There is tremendous microbiomic variation between individuals – a person’s gut microbiomic signature is perhaps as uniquely distinguishable as a fingerprint. There may be variability within the individual too, but there is a strong trend to persistent populations over time. The microbiome adjusts quickly to dietary and environmental change, within a day, and can shift back just as quickly. If certain populations are wiped out, other substitute species within the same taxa or phylum may emerge to (supposedly) fulfill a similar function. Pathology conditions like Crohn’s disease, colitis, and irritable bowel syndrome (IBS, IBD) are likely to mean the dysbiosis (e.g.; microbial imbalance) of the whole biosystem (not just are certain disease-related bacterial populations elevated, but mitigating populations may be much lower. Given the complexity of the microbiome with thousands of species across tax and phyla, machine learning techniques may be useful in combining a series of weak signals into a prognostication as the SLiME Project in the Eric Alm lab at MIT has done, claiming to predict IBD as accurately as other non-invasive methods.

In the longer term, the microbiome could be the perfect platform for many different less-invasive augmentations for the human - bringing on board micro-connectivity, memory, processing, and electronic storage (Google Gut Glass?), with applications such as real-time life-tracking and quantified-self monitoring and intervention.

Sunday, April 07, 2013

Identity Authentication and Security Access 2.0

Identity needs to be authenticated in more granular, flexible, real-time ways as digital venues expand and the physical world becomes more digitalized. Technology is now making it possible to rethink and provide a 2.0 update to the whole area of identity authentication and security access services.

The ubiquity of cell phones, and increasingly smartphones, means that many forms of identity authentication can be moved from costly and easy-to-lose physical ID cards to mobile access platforms. QR codes, NFC, and other wireless-based technologies are already starting to be used for security authentication and single-use sign-on for website access.

Work identity badges, hospital access badges, and government and school IDs are examples of physical-world ID cards that can be moved to smartphone ID cards. Likewise many services linking identity authentication to resource-access and mobile payment can be automated, for example, event tickets, work conference room reservation and access, medical equipment and pharmaceutical inventory access, and rental car and hotel check-in and resource access. Digital ID cards can incorporate multi-factor authentication: for example, the visual look, a custom sound or image elicited upon being tapped, or information returned from an external server as the QR code is read.

Sunday, March 31, 2013

What's new in AI? Trust, Creativity, and Shikake

The AAAI spring symposia held at Stanford University in March provide a nice look at the potpourri of innovative projects in process around the world by academic researchers in the artificial intelligence field. This year’s eight tracks can be grouped into two overall categories: those that focus on computer-self interaction or computer-computer interaction, and those that focus on human-computer interaction or human sociological phenomena as listed below.

Computer self-interaction or computer-computer interaction (Link to details)
  • Designing Intelligent Robots: Reintegrating AI II 
  • Lifelong Machine Learning 
  • Trust and Autonomous Systems 
  • Weakly Supervised Learning from Multimedia
Human-computer interaction or human sociological phenomena (Link to details)
  • Analyzing Microtext 
  • Creativity and (Early) Cognitive Development 
  • Data Driven Wellness: From Self-Tracking to Behavior Change 
  • Shikakeology: Designing Triggers for Behavior Change 
This last topic, Shikakeology, is an interesting new category that is completely on-trend with the growing smart matter, Internet-of-things, Quantified Self, Habit Design, and Continuous Monitoring movements. Shikake is a Japanese concept, where physical objects are embedded with sensors to trigger a physical or psychological behavior change. An example would be a trash can playing an appreciative sound to encourage litter to be deposited.

Sunday, March 24, 2013

Gaming Apps to Unlock Video Archive Footage

One of the leading digital media foundations in the San Francisco Bay Area, GAFFTA, the Gray Area Foundation for the Arts, held a hackathon for film-makers and developers March 21-23, 2013. The challenge was to come up with new uses for open-source video archive footage (for example from the Internet Archive).

One idea would be to merge mobile gaming, crowdsourcing, and video archives to make the archives a fun and accessible tool for telling new stories. Here are some app ideas:

App: This is not my story!
In this gaming app, person 1 (whose image or profile photo is shown) selects a video micro-clip that he or she feels is ‘not my story.’ Then person 2, matched randomly from the crowd of the app’s community members, adds a short caption to the video as to why the video micro-clip is not that person’s story. Humor would be tantamount. Other community crowd members could validate the caption (e.g.; police spam), and vote on it with ‘likes’ to determine game winners.

App: PostSecret Video
This gaming app is the video version of the successful, strikingly poignant, and deeply human PostSecret project. PostSecret is an ongoing community art project where people mail in their secrets anonymously on one side of a homemade postcard which are then posted on the web and compiled and published as books. Instead of sending anonymous postcards with ‘my secret,’ anonymous participants would find a video micro-clip that corresponds to their secret. Other community members would guess what the secret is from the video micro-clip.

App: Exquisite Video Corpse Again taking advantage of the community to create crowd art, this gaming app uses the exquisite corpse technique invented by the surrealists. In a group story telling exercise, the first person selects a video micro-clip. The second selects a second video micro-clip that is the next few frames of the story. The third selects the third, and so on. Each new person selecting can only see the story 1-2 nodes back. Again the crowd could vote on newly created video stories.

Sunday, March 17, 2013

Omnivorous Learning

The Learning Mode: Critical Issues in Online Education at UC Berkeley March 15-16, 2013 squarely addressed the future of learning. Most obvious from this examination of the future of learning is that the same transition is underway that has happened in many other industries such as music, publishing, and personal communications, and is still wanting in public health. The effect of technology on the industry is to enable more categories of participation to be defined and a wider spectrum of outcomes to be achieved. Overall this points to an inherently democratizing and empowering influence of technology.

Another theme (as discussed in the book Why School?) is that education systems were developed in a different era when teachers, knowledge, and information were scarce, and that is no longer the case. There are many more choices for self, expert-based, and peer-based learning, in real-time on-demand and time-shifted venues. MOOC (massive open online course) platforms like Coursera, Udacity, edX, and Class Central (a MOOC aggregator) have been growing and adding credentialing and course curation functionality. Other learning tools include podcasts, Khan Academy and YouTube videos, and Lumosity’s cognitive performance brain trainer.

A third theme is that the value chain for learning is becoming more granularly stratified. Learners are of all ages and backgrounds and have diverse educational objectives with are being supported with a variety of in-person, online, and mobile instruction tools.