Showing posts with label digital humans. Show all posts
Showing posts with label digital humans. Show all posts

Sunday, July 12, 2009

Ethics of the future: self-copies

Just as the future of science and technology is rife with legal opportunities and psychological study possibilities, so is it with ethical issues. One interesting example is the case of individuals having multiple copies of themselves, either embodied or digital.


1. Can I self-copy?
The first issue is how different societies will set norms and legal standards for having copies. The least offensive first level would be having a backup copy of mindfiles for emergency and archival purposes, much like computer backups at present. People take pictures and videos of their experiences, why not of their minds? The other end of the extreme would be the most liberal societies allowing all manner of digital and embodied copies. The notion of regulating copies brings up an interesting potential precedent, that currently, the creation of children is largely unregulated on a global basis.

2. When and where can I run my self-copy(ies)?
A second issue is, given copies, under what circumstances can and should they be run. A daily backup is quite different from unleashing hundreds of embodied copies of oneself. Physically embodied copies would consume resources just as any other person in the world and there would likely be some stiff initial regulations since national population doubling, trebling or more overnight would not likely be a useful shock to society. Not to mention the difficulty in quickly obtaining and assembling the required resources for a full human copy; despite the potential advances in 3D human tissue and organ home printers by then.

Digital copies is the more obvious opportunity for running self-copies and could be much more challenging to regulate. In the early days, the size and processing requirements of uncompressed mindfiles would likely be so large that a runtime environment would not be readily available on any home machine or network but would rather require a supercomputer.

3. Am I a copy?
A third interesting problem is whether it would be moral for copies to know that they are copies, and the related legal issues regarding memory redaction as explored in Wright's "Golden Age" trilogy. Depending how interaction between originals and copies is organized, it may not matter. Psychologically for the originals and the copies, it may matter a lot. The original may 'own' the copies or the copies may have self-determination rights. In the case of an embodied copy, it is hard not to argue for their full personhood but somehow a digital instance seems to have fewer rights, although it may come to be that shutting down an instance of a digital mind, even with a recent full memory backup and integration, is just as wrong as a physical homicide.

Interesting ethical issues could arise for originals and copies alike as to what to share with the others; should horrifying experiences be edited out as Brin's Kiln People do at times? There would be both benefits and costs to experiencing the death of a self-copy, for example. It would not seem ethical to make self-copies explicitly for scientific research purposes to garner information from their deaths, but it does seem fully ethical to have multiple self-copies for with different life styles, some healthier and some less healthy to investigate a) whether a healthy life style matters and b) to selfishly share exciting experiences from less risk averse copies back with the longer-lived healthier copy.

Indeed in the new medical era of a systemic understanding of health and disease where n=1, what better control examples to have than of yourself! However, epigenetic mutations and post-translational modifications may be much harder to equalize across copies than memories and experiences.

The issue of the definition of life arises as some people may want the abridged meta-message or take-away from experiences, indeed this is one of the great potential benefits of multiple copies, while others may wish to preserve the full resolution of all experiences. The standard could accommodate both, with the summary being the routine information transfer with the detail archived for on-demand access.

4. What can I do with my self-copies?
Societies might like to attempt to establish checks and balances to prevent originals from selling copies of themselves or others into slavery to reap economic benefits, as dystopially portrayed in Ballantyne's "Capacity". Especially in a potential realm of digital minds, there are many potential future challenges with rights determination and enforcement.

The 'AI abdication' defense is the argument that societies that are sufficiently advanced to have the ability to run self-copies would also have other advancements developed and in use such as some sort of consciousness sensor identifying existing and emerging sentient beings and looking after their well-being, a beneficent policing. There are numerous issues with the AI abdication defense, including its unlikely existence from a technical standpoint, whether humans would agree to use such a tool, whether a caregiving AI could be hacked and other issues. However, technology does not advance in a vacuum and society generally matures around technologies so it is likely that some detriment-balancing counter initiatives would exist.

For example, would it be moral to create sub-sentient beings as sex slaves or personal assistants? This may be an improvement over the current situation but is not devoid of moral issues. At some point, as more about consciousness has been characterized and defined, a list of intelligence stratifications and capabilities could be a standard societal tool. Animals, humans and AIs would be included at minimum. A future world with many different levels of sentience seems quite possible.




Sunday, December 14, 2008

Future of physical proximity

Where will you live? How would concepts and norms of physical proximity evolve if cars were no longer the dominant form of transportation? How would residential areas self-organize if not laid out around the needs of cars and roads? Imagine gardens replacing driveways and roadways. What if people just walked outside of their houses or onto their apartment rooftops to alight via jetpack, smartpod or small foldable, perhaps future versions of the MIT car. At present, cities, suburbs and whole countries are structured per the space dictates of motor vehicular transportation systems.

Nanoreality or rackspace reality
?
There are two obvious future scenarios. There may either be a radical mastery and use of the physical world through nanomanufacturing or a quasi-obsolescence of the physical world as people upload to digital mindfile racks and live in virtual reality. The only future demand for the physical world might be for vacationing and novelty (‘hey, let’s download into a corporeal form this weekend and check out Real Nature, even though Real Nature is sensorially dull compared to Virtual Nature’).

Work 2.0
The degree of simultaneous advances is relevant for evaluating which scenario may arise. For example, economically, must people work? What is the nature of future work? Creative and productive activity (Work 2.0) might all take place in virtual reality. Smart robots may have taken over many physical services and artificial intelligences may have taken over most knowledge work. Would people be able to do whatever work they need to from home or would there be physical proximity and transportation proximity requirements as there are now?

Portable housing and airsteading
Next-level mastery of the physical world could mean that people stay incorporeal and live in portable residential pods. Airsteading (a more flexible version of seasteading) could be the norm; docking on-demand as boats or RVs do, in different airspaces for a night or a year. Docking fees could include nanofeedstock streams and higher bandwidth more secure wifi and datastorage than that ubiquitously available on the worldnets. Mobile housing and airsteading could help fulfill the ‘warmth of the herd’ need and facilitate the intellectual capital congregation possibilities that cities have afforded since the early days of human civilization.

Sunday, November 09, 2008

Your double

If you had a double, would you hang out with him or her? A double here is defined as an identical copy of yourself. The format could be interesting. Presumably an identical physical copy of yourself would be a bit stranger than a digital copy, advising you or conversing with you from the discretion of a computer screen. With yourself as a friend, some people might not bother to interact with others at all anymore. Others might prefer zero interaction with their double.

Theoretically, there would be no reason to stop at two instances of yourself. What about more, either digital or physical? If the doubles are caught up in their own goals and objectives, they might not be able to be the objective advisors that could be nice when someone knows you so well, but their insights and activities could be quite interesting.

Some good SciFi examples that examine the idea of having one or more doubles are John C. Wright’s Golden Age, David Brin’s Kiln People and Richard Morgan’s Altered Carbon.

There would be several aspects to be sorted. Would experience be linked, shared, merged or kept separate? If integrated into a composite, a really good 3D merge and difference finder program would be needed. What about legal agreements with your double and security/privacy concerns and etiquette? The People’s Court of the future could feature cases between multiple instances of the same person!

If experience could not be merged and shared, it could still be interesting to have one or more doubles even if those people would be continually diverging from you due to having their own experiences. It might be like having additional close - really close - family members. The others would be people of their own with the legal rights, economic needs, dreams, goals and activities of any other individuals.

There could be interesting tests to pass to demonstrate the impact of initiating a double in the physical world and its contribution vs. draw down of resources; although, this analysis is generally absent from the deliberation of current-day parents.

Saturday, March 03, 2007

Relevancy for digital humans

So much of the structure of current human experience will be irrelevant in an upload world. The ultimate state will be one where identity, nationalism, community, belongingness, property rights, economy and resource requirements all go away. All that will be left is creativity, entertainment, actualization and intelligence's pure focus on problem-solving.

There may be an intermediary phase where digital humans attempt to translate and create a surrogate structure of their former world:

-Property rights no longer pertain to physical objects but control over one's source code and ideas

-Competition for scarce resources becomes over computing resources to run one's digital self rather than over money, foodstuffs and energy

-Competition for status, that great biological human pastime, becomes not material and money-based but idea-based

-Survival means not against the physical conditions of heat, cold, hunger, disease, etc. but rather regarding the backup, storage and access to digital human source files

-Reproduction becomes not about the spreading of genes biologically but about the legality and compute resources required for creating, merging and modifying additional instances

-Politics becomes not about large security-driven nation-states with special interests and contract awards but looser federations concerned with rights, freedoms, preferences and voluntary participations.

Sunday, February 25, 2007

Is managed experience still real?

Would a simulated experience feel as real if one knew it was a simulated experience? Would part of someone hold back from truly experiencing the situation by knowing it was not fully "real"? Will the simulated experiences of uploaded human consciousnesses be real enough to replace those that we currently experience in the physical world?

For example, could a digital human feel the same sentiments of community, togetherness, nationalism, belongingness, etc. from a simulated digital gathering of community members that ve could in the current physical world picnic, political rally, concert, soccer game, etc.? Would large group simulations be any different than 1:1 simulations?

It might be the conventional wisdom at first, that knowing something is a simulation, one would not fully give oneself to the experience, but examples of other simulation-type experiences - which are not at all as immersive as the ones coming - indicate that in fact people do completely give themselves to the simulation, e.g.; reading a book, playing video or alternate reality games, and may even have trouble reimmersing in the real world, e.g.; the Stanford prison experiment.

In fact, simulated experiences will probably feel even more real and have the possibility of being managed with settings just like other current digital experiences; one could dial up or down the intensity or other parameters as preferred, some people may want more charge, more light, more sound, different sound, more pleasure receptors firing, more intellectual wonder, more fascination, others might want less.

The amount of self-awareness that can come from altering and fine-tuning one's experience of experience could facilitate a new era of interaction amongst intelligences since much of current interaction and communication involves personal constraints (e.g.; ego, acknowledgement, acceptance needs etc.).

Experience management is not new, right now meat humans indirectly manage their experience using drugs, alcohol, caffeine, exercise, TV, conversation, etc. to enhance or dull pleasant or unpleasant experiences, what would it be like to move the intensity bar up or down pre-experience? Or have several self sims running with different parameter mixes to capture the event in just the right way since the most pleasant and unpleasant events are often not pre-determined.

Is managed experience still real? Shouldn't the individual have the freedom to choose?