Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Sunday, November 24, 2013

Rethinking Major Web Properties in Glassware

Google Glass is starting to become even more exiting as a platform as more developers are investigating the functionality and building new apps.

A few key elements are that first it is important to recognize that Glass is a completely new and different technology platform. Glass is not just a cell phone for your face or another smartwatch, but a true cognitive augmentation platform and a critical moment in the continuous always-on information climate. A higher-resolution experience of life could be available in an information-rich environment. The eyes and ears senses are always on and augmented. Passive information can be ambiently contributed to any situation in real-time.

The current applications for Glass include picture-taking, video, maps, directions, search, and hangouts, but as usual with a new platform, the future apps that will harness the functionality in new ways are yet to be imagined. For example, what are some of the new ways of being social in the moment? 
All major web properties will need to rethink themselves in Glass – what is Glass-Instagram, Glass-Facebook, Glass-CRM, Glass-Tivo? 
App creation could ramp up quickly as development can be either native Android (Glass runs on the Android O/S), or standard web (e.g.; html5, css), particularly with this weekend's release of the Mirror API.

Sunday, October 06, 2013

Extreme Data shapes Future Cities

With over 50% of the planet living in cities as of 2008 growing to an expected 75% by 2050 (when the population is estimated to be 9 billion), seamlessly transitioning to cities-of-the-future should be a key planning goal for every urban area. In some countries like the UK, there are strategic initiatives underway to create Future Cities and Smart Cities that include sponsoring hackathons for citizens to work with open urban data, and in other cases research centers are leading efforts such as the MIT Senseable City Lab using the wireless Internet-of-Things (IOT) to sense the real-time city.

Some of the more familiar recent innovations that are starting to pop-up include smart electricity meters, electric car charging stations, on-demand bicycle transport depots, aspirations for vertical farms, and in public transportation: mobile apps with on-demand schedules, journey-planning, and real-time transport information. As another sign of the times, the Oxford English dictionary added the term Internet-of-things in August 2013.

Extreme Urban Data 
The biggest trend reshaping all aspects of our lives, the Big Data Era, is driving a whole new tier of Future Cities and Smart Cities apps connecting big data, open data, statistical processing, and machine learning to user-friendly apps, web services, and other consumable front-ends. Killer Apps could focus on practical improvements to daily life and resource-use: adaptive lighting, smart waste, pest control, hygiene management, eTolls, transport and traffic management, smart grid, asset tracking, and parking. Killer Apps can also be political – using crowdsourced data and social media scrapings to create tools that are the bottom-up sousveillance antidote to top-down surveillance as envisioned in David Brin’s Transparent Society, for example, companies using social media-sourced data to predict country instability in real-time like Cytora.

Sunday, January 01, 2012

Top 10 technology trends for 2012

1. Mobile is the platform: smartphone apps & device proliferation
2. Cloud computing: big data era, hadoop, noSQL, machine learning
3. Gamification of behavior and content generation
4. Mobile payments and incentives (e.g.; Amex meets FourSquare)
5. Life by Siri, Skyvi, etc. intelligent software assistants
6. Happiness 2.0 and social intelligence: mindfulness, calming tech, and empathy building
7. Social graph prominence in search (e,g.; music, games, news, shopping)
8. Mobile health and quantified self-tracking devices: towards a continuous personal information climate
9. Analytics, data mining, algorithms, automation, robotics
10. Cloud culture: life imitates computing (e.g.; Occupy, Arab Spring)

Further out - Gesture-based computing, Home automation IF sensors, WiFi thermostat, Enterprise social networks

Is it ever coming? - Cure for the common cold, Driverless cars


Looking back at Predictions for 2011: right or wrong?

  • Right: Mobile is the platform, Device proliferation, Big data explosion, Group shopping
  • On the cusp: Crowdsourced labor, Quantified self tracking gadgets and app, Connected media and on-demand streaming video
  • Not yet: Sentiment engines, 3-D printing, Real-time economics

Sunday, November 06, 2011

Quantization trends of the future: crowdsourcing and geolocation

Two conferences held in San Francisco last week underline key future trends, the crowdsourcing of work (and maybe everything), and hyper-local mobile-phone based services such as payments. Thematically, crowdsourcing and mobile services both deal with quantization – the idea of resources being granularized to the smallest unit, and then directed fungibly and automatically to where they are needed and requested, like routing internet data packets. In this case labor units and targeted personalized mobile services can be delivered on a quantized basis. Market principles continue to seep into life with quantization models which typically provide superior value creation and exchange.

Crowdsourcing
CrowdConf2011 (November 1-2, 2011) was bigger and broader than CrowdConf2010. The main focus continued to be on crowdsourced labor, but these models are also emerging in e-government, consumer travel, entertainment, fundraising, and philanthropy (and health, though not included at CrowdConf). Software, professional services (i.e.; graphic design) and R&D have long been staples of crowdsourced labor, and these models are now being extending to almost all areas of the enterprise including sales, social CRM (customer relationship management) and finance, accounting, and administration.

Mobile-phone based services
Mobile is the platform. One billion smartphone users are expected by 2013 and app downloads grew explosively from 300 million in 2009 to five billion in 2010. Arguably, the mobile phone has become an indispensable human augmentation accessory: the loss of a phone is noticed within five minutes, versus the loss of a wallet which takes an hour. The intimate continuous connection individuals have with their mobile phones suggests the platform as a critical delivery mechanism for many important future services such as mental mood performance optimization.

Geo-Loco (November 3, 2011) focused on hyper-local mobile services delivery. The biggest growth area is mobile payment programs where the prevailing methods in use are 2-D barcodes (as used in Starbucks smartphone apps) and NFC (near field communication) chips which send encrypted data over short distances. The development of corporate and brand marketing strategies for mobile services delivery was another big focal area. The poster-child of success of branded smartphone apps, from Starbucks, allows payments, store locating, and checking nutritional information. Ironically, drinks can be configured out of 85,000 possibilities and shared with friends, but not actually ordered!

Sunday, October 03, 2010

Hardware apps (smartphone peripherals)

Apps are not just software anymore! The interesting new field of hardware apps, or smartphone peripherals, is under development.

One example is the iPhly iPhone-based radio controller. Radar detectors and dashboard car-surveillance cams could follow. Earthquake sensors are another obvious application, as accelerometer chips for sensing earthquakes have already been used in laptops.

Miniaturized modules could snap onto smartphones for many different applications. Scientific instruments could be an interesting application area, giving any individual the opportunity to have a mobile lab. Ultrasound and portable microscopes have already been demonstrated (iPhone attachment, cell phone attachment).

Portable personal sensing modules for biodefense (iPhone biodefense app spec) and health optimization could be a killer app. Microneedle arrays could continuously or periodically perform a sampling of hundreds of blood-based data points like Orsense does for continuous glucose monitoring. Mass spectrometer attachments could identify any substance chemically. Miniaturized genome sequencers and RNA sequencers could identify the underlying DNA and expression profiles of samples.

Sunday, April 04, 2010

Mobile app concept: Disaster Telediagnosis

Disaster Telediagnosis is a mobile app idea that takes advantage of the bandwidth and mobility of 4G. It is a massively scalable peer-to-peer clearinghouse application providing live streaming video communication between people injured in a crisis situation and remote physicians for diagnosis and ongoing support until hand-off to local health authorities.

Whenever an injured party needs to interact with a physician, anyone with a smartphone can take a picture or stream live or archived video coverage to the internet clearinghouse to be connected in real-time with any available physician worldwide. There may be multiple interactions between patient and physician, both of whom are mobile, over the course of the case, and continuity can be preserved through high-bandwidth video connectivity. The internet clearinghouse could provide language matching or automated translation, and would log all calls based on GPS and other tagging attributes. Remote physicians could review and annotate patient electronic medical records, and the archived video files would provide patient history.

Figure 1: Disaster Telediagnosis
Any citizen with smartphone video capture could record injured parties describing their conditions, or otherwise document the status of the injured or dead. Video is streamed to the internet clearing application and on to available physicians, possibly with specialized language capabilities.

This application concept is accepted for presentation, if a demo can be realized, at the Clear 4G Symposium at Stanford in Palo Alto, CA, June 15, 2010; any interested developers and collaborators please contact the author.