Top 10 Technology Trends:
- Deep-Learning
- Wearables/IOT
- Digital Payments
- Video Gaming Hardware Mods
- Quantified Self-Connected Car Integration
- Consumer MedGadgets
- Smarthome, Smartcity
- Personal Robotics
- Cognitive Computing
- Blockchain Technology
Ideas from Philosopher, Economic Theorist, Blockchain Scholar, DIYbio Innovator, and Startup Founder Melanie Swan regarding the potentiality of our future
Posted by LaBlogga at 8:32 PM View Comments
Labels: 2015, AI, Bitcoin, blockchain, cognition, connected car, deep learning, digital payments, gaming, hardware, iot, medgadget, quantified self, robotics, smartcity, smarthome, technology, trends, wearables
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Labels: bias, cognition, cognitive bias, Cognitive nanorobots, enhancement, ethics of reality, machine ethics, machine ethics interfaces, nanocognition, nanorobotics, nanorobots, robotics, technology philosophy
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Labels: automation, blood test 2.0, drone, Microbots, miniaturization, Miniaturized Electronics, philosophy, Revolution, robotics, technology philosophy
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Labels: amphibious drones, automation, automation economy, drones, efficiency, future economy, human-machine hybrids, micro-delivery, newtech, personalized delivery, robotics
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Labels: cognition, Cognitive nanorobots, enhancement, medical nanorobots, nanoparticles, nanorobotics, nanorobots, neural, robotics, technology philosophy
An animated discussion about the future of robotics occurred at the September 24, 2011 Boulder Colorado Future Salon. One claim is that the last few decades in robotics might be analogous to the status of the computing industry in the 1950-1970s, growing slowly but surely, and suggesting that the pervasiveness and impact of robotics could start to accelerate. There has been significant progress in agricultural automation and factory automation, and this could spread rapidly to service industries and information technology industries.
On the one hand this is the next logical step in fulfilling the ongoing human dream of using technology to provide more free time. On the other hand, while so far robotics has not had a big negative impact on jobs, a more rapid move to automation in more sectors could result in a more significant displacement of human capital.
Industries of the future
There is a tremendous opportunity to identify the industries of the future and start them. Future industries could be clustered by areas such as sustenance (food, energy, and clean resources), health, productive activity, entertainment, and well-being. One obvious group of future technologies will focus on food, for example, vertical farming and lab-grown meat. Mental well-being and enhancement is virtually untapped, although there is some preliminary activity in applying behavioral change and happiness research, and calming technologies. Some key dynamics that govern human behavior will not be going away in the short-term such as the demand for status-garnering and reputation-building (why gaming has been so successful), so industries providing opportunities for this would be well-pitched.
Posted by LaBlogga at 11:49 AM View Comments
Labels: automation, boulder, future, future salon, http://www.blogger.com/img/blank.gifstatus-garnering, labor, outplacement, productivity, reputation, robotics, robots
Robotics can be defined as the integration of sensors, computation, and machine systems to manipulate matter. Some of the most important current applications are in military use, factory automation, telepresence, entertainment, and human interaction. Some contemporary trends include bipedal robots, autonomous robotics, and swarm computing. Walking, instead of navigating around on wheeled or multi-legged bases, could open up a variety of new applications for robotics. Similarly, autonomous robotics could handle tasks at a higher level of abstraction with less of a control burden. Swarm computing could allow the efforts of multiple robots to be coordinated, for example in warehouse automation or RoboCup soccer.
Military robotics
The U.S. military’s current deployment of robots includes 7,000 unmanned aerial vehicles (UAVs) such as the Predator drone and 12,000 unmanned ground vehicles (UGVs) such as the PackBot (P.W. Singer, Wired for War). Boston Dynamics has developed several interesting robots for military use. One is the BigDog, a quadruped robot that can walk, run and climb on rough terrain and carry heavy loads. More recently, the company has been working on the PEDMAN bipedal robot which balances dynamically using a human-like walking motion and is to be used initially for testing chemical protection clothing by walking and climbing like a human. Another example of military robotics is the DARPA Grand Challenge, where there have been three rounds of competition for unmanned navigation vehicles, lastly in an urban environment.
Industrial robotics
A second important area is industrial robotics, extending automated machines by making them mobile. One leader in mobile robotic solutions for warehouse automation is Kiva Systems who uses robots to organize, manage and move inventory. The robots cooperate using swarm behavior by reading barcodes on the floor and other messaging systems. There are other examples of robots for potential use in corporate or health care environments. Willow Garage’s PR2 (Personal Robot 2) can autonomously open doors and locate and plug itself in to power outlets. AnyBots offers a corporate telepresence robot and a bipedal robot under development.
Personal robotics
There is also a research focus on creating robots with emotional intelligence for human interaction. Two notable examples are MIT’s Personal Robots Group and Hanson Robotics. MIT has robots such as Leonardo which has 50 independently controlled servo motors creating a full range of facial expressions. Hanson Robotics’ Zeno and other robots which have life-like skin created from frubber, a nanoporous materials advance in elastic polymers. For consumer use, robots are starting as small appliances such as the Roomba and Neato Robotics unit for home vacuuming and the Rovio for home security, and toys such as the Furby, Aibo, and Kondo.
Posted by LaBlogga at 10:51 AM View Comments
Labels: bigdog, hanson robotics, human-machine interaction, intelligent systems, pedman, personal robotics, robocup, robotics, sensors
There are more machines than humans on the internet, and more machine-to-machine traffic than human-to-human traffic despite the trillions of text messages sent every year. Perhaps the most interesting category of messaging is machine-to-human. There are many mundane examples of this such as RSS feeds, automated email notifications and status updates from entities (groups, companies and other organizations). Coming innovations in machine-human communication could be quite fun and life-enhancing.
There are already fan-run Twitter accounts, FaceBook parodies and other interaction sites for fictional characters, often contemporary television characters. The next step could be creating digital emulations that could automatically respond in character. For example, subscribing to the Ben Franklin feed – “ooh-zapped the heck out of myself with my kite last night.”
There could be many uses for digital personas in addition to entertaining status updates, for example, having kids hang out with Marie Curie and the Wright Brothers as role models. It could be interesting to have a society where dead or fictional characters become part of the conversation, having a voice and a lasting ongoing presence. Digital personas could be managed with sliding parameters (e.g.; amp up Churchill’s humor), and have add-on modules (get the early-adopter technophile package for the great-grandmother persona...”I’m off to text in my response to Dancing with the Stars.”)
Digital personas would not need to be exclusively reserved for dead or fictional characters, anyone could create one as a facsimile with some sort of fidelity from current digital content, data and other artifacts. Celebrities could possibly earn greater remuneration by renting their emulations rather than through live engagements involving their actual physical persona.
As robotics continue to advance, digital persona overlays could be applied so that Franklin Lloyd Wright or Frank Gehry could walk around and discuss home renovation plans with you, Lady GaGa could be at your next soiree or Einstein and Feynman could join a scientific brainstorming session. A new field for productive and entertainment endeavor could emerge to create and bring together the digital personas of historical figures for problem-solving and fun. Would ‘Lost’ be better with Genghis Khan, Ella Fitzgerald, Moctezuma, Rosalind Franklin and Sherlock Holmes in the cast? Lawmakers could obtain measured input by running the Thomas Jefferson and John Adams personas simultaneously. The world’s great scientific and intellectual minds could be assembled to focus on current problems.
Posted by LaBlogga at 2:02 PM View Comments
Labels: digital persona, emulation, machine-human interaction, robotics, upload
Where will you live? How would concepts and norms of physical proximity evolve if cars were no longer the dominant form of transportation? How would residential areas self-organize if not laid out around the needs of cars and roads? Imagine gardens replacing driveways and roadways. What if people just walked outside of their houses or onto their apartment rooftops to alight via jetpack, smartpod or small foldable, perhaps future versions of the MIT car. At present, cities, suburbs and whole countries are structured per the space dictates of motor vehicular transportation systems.
Nanoreality or rackspace reality?
There are two obvious future scenarios. There may either be a radical mastery and use of the physical world through nanomanufacturing or a quasi-obsolescence of the physical world as people upload to digital mindfile racks and live in virtual reality. The only future demand for the physical world might be for vacationing and novelty (‘hey, let’s download into a corporeal form this weekend and check out Real Nature, even though Real Nature is sensorially dull compared to Virtual Nature’).
Work 2.0
The degree of simultaneous advances is relevant for evaluating which scenario may arise. For example, economically, must people work? What is the nature of future work? Creative and productive activity (Work 2.0) might all take place in virtual reality. Smart robots may have taken over many physical services and artificial intelligences may have taken over most knowledge work. Would people be able to do whatever work they need to from home or would there be physical proximity and transportation proximity requirements as there are now?
Portable housing and airsteading
Next-level mastery of the physical world could mean that people stay incorporeal and live in portable residential pods. Airsteading (a more flexible version of seasteading) could be the norm; docking on-demand as boats or RVs do, in different airspaces for a night or a year. Docking fees could include nanofeedstock streams and higher bandwidth more secure wifi and datastorage than that ubiquitously available on the worldnets. Mobile housing and airsteading could help fulfill the ‘warmth of the herd’ need and facilitate the intellectual capital congregation possibilities that cities have afforded since the early days of human civilization.
Posted by LaBlogga at 9:12 AM View Comments
Labels: airsteading, artificial intelligence, corporeality, digital humans, nanofeedstock, physical proximity, post-scarcity economy, robotics, seasteading, smartpod, transportation, uploading, Work 2.0