Showing posts with label self-expression. Show all posts
Showing posts with label self-expression. Show all posts

Sunday, June 08, 2008

21 century skillsets: the new literacy

Almost no one in the traditional education world, in both K-12 schools and higher educational institutions, has noticed the new literacy.

Not only is there a necessity to be more generally technically literate, but

the educated person of today must be able to read, write and express thoughts in a variety of technology-based media

MIT’s Neil Gershenfeld notices “From a combination of passion and inventiveness I sense that students are reinventing literacy. Literacy has been boiled down to reading and writing, but the means have changed since the Renaissance. In a very real sense post-digital literacy now includes 3D machining and microcontroller programming.” (Source: a paraphrase of Gershenfeld's Edge interview)

This should really be extended to say that the new literacy includes expression in traditional writing and in computer software, 3d printing, virtual worlds, video games, synthetic biology and visual storytelling.

Does everyone have to excel at expressing themselves in each of these media? No, but the most effective people are able to communicate through multiple forms of media.

An interesting analysis would be in evaluating the types of expression that are possible in each of the media. How is the same idea different in writing, in software, in 3d animation? Which media are better in which cases? Imagine the assignment to create a representation of yourself through biology, by assembling DNA sequences for different actions from the Registry of Standard Biological Parts database.

There has never been such an explosion of venues for creativity and self-expression. The result is very exciting – a richer interconnectedness of humanity and a new level of collaboration opportunities as more people can now connect through their user-generated content.

Monday, May 05, 2008

Editing human utility functions

There is a claim that potentially coming technologies, molecular nanotechnology and artificial general intelligence (AGI) for example, will not render human life much different. To the extent that humans control these technologies, it will be further cases of the same evolved human society using technological tools. But the claim goes on to include the ability to dramatically edit human biology as also not making a big change.

It is easier to agree with the first claim than the second. Regarding biology, even without editing utility functions, it is already being found that genes, hormones and other physical details determine a large part and much more of our existence than a conscious mind deigns to think. Genetic therapies, hormonal management and other tools may serve as de facto utility function editing. Better neuroscience, computer-based mindfiles, artificial intelligence aids for abstracting lifelogs and other advances could presumably allow for direct exposure and editing of human utility functions.

There are some examples of what occurs when humans have the opportunity to self modify through plastic surgery, steroids, tattoos and virtual-world avatars. With plastic surgery and steroids, the only objective appears to attain a closer social ideal of beauty or athletic prowess, but this could be a function of cost and legality. Tattoos show much more creativity and human expressiveness; many people think deeply about this self-modification and its personal meaning.

Virtual worlds, where the cost of identity modification is essentially free, show some interesting patterns. The predominant trend is that at their first experience with virtual avatars, maybe 80% of people seek to represent themselves as the cultural ideal (20 years old, the tallest, fittest possible). The rest, an increasing percentage over time, seek the long tails, experimenting and exploring and becoming highly individualized. Some examples are the avatar with a rotating satellite dish as a head, the miniaturized avatar for easier navigation and many humanoid personifications.

If the dynamics are similar in the case of human utility function editing: low cost, legal and ease of changeability, the expectation would be that a lot of experimentation and day-to-day change would occur. Utility functions and personalities might be available for design, sharing and download on the net, to be experienced directly or for entertainment. Sliders could allow for in-flight fine-tuning. Going out could mean not just selecting what to wear but who to be.

Which brings up an intriguing identity question, who are you when you can alter your genes, hormones, personality and drives at will?