Showing posts with label sensor. Show all posts
Showing posts with label sensor. Show all posts

Sunday, October 26, 2014

Connected World Wearables Free Cognitive Surplus

The immediate reaction to the Connected World (26 billion devices by 2020 as predicted by Gartner; more than four connected devices per human; or really 1 for some and 20 for others) is the notion that man is becoming infantilized: over-tracked, over-surveilled, and over-directed by technology, and certainly over-dependent upon technology. We no longer seem able to think for ourselves with the cloud automatically piloting all aspects of day-to-day life with reminders, notifications, and ambiently-updating data. Worse, our lives seem automated and automatonish; where is the caprice and serendipity, the humanness?

What is the Connected World?
Increasingly we are living in a seamlessly connected world of multi-device computing that includes wearable computing, Internet-of-Things (IOT) sensors, smartphones, tablets, laptops, Quantified Self-Tracking devices (i.e.; Fitbit), smarthome, smartcar, and smartcity. We enjoy the benefits of the automation that comes with this: cloud linkage of quantified-self wearable sensor data, online social profiles, calendaring, email, smart home controls, and smart transport connected to smart city data feeds. Google automatically wakes us up in the morning (knowing our schedule (Google calendar) and our biorhythms (sleep monitor)). Google contacts continuously monitor our glucose level, and in cahoots with MyBasis (number of steps walked) and Vessyl (drink detection), recommend food and drink choices during the day, and give us our fitness profile, calories consumed, and health biostatus reports at the end of the day. Apple HealthKit (iOS 8) automatically records and uploads 200 different biometrics to the cloud. Apply Pay automates payment. Amazon Fresh quadcopter drones could circle our homes with replenishment supplies within one hour of detecting an empty milk bottle. NFC/iBeacon proximity marketing could push-notify us at the aisle level when we are in the store. TrackR alerts us if we have lost our wallet or keys, and loved ones track our geo-presence and send us haptic hugs through our MyTJacket.

Cognitive Surplus Unleashed
The easy knee-jerk reaction is that this is bad news - the Connected World means the infantilization of man by technology. However, going beyond this, it must be asked what is really happening at the higher level with the connected world, and how this could be beneficial. In fact, what is happening at the higher level is that huge classes of human time-occupying planning and coordination activities are being removed from human purview and pushed onto technology. Currently we spend exorbitant amounts of time and energy on coordination, planning, and organizing our activity, and dynamically updating and re-organizing it on demand; all the while also engaged in the subordinate activity of seeking and obtaining information related to planning and coordination. Planning and coordination constitutes 100% of our time sometimes. What Connected World cloud technologies do at the higher level is automate all of this. 
The Connected World relocates planning as a whole class of human cognitive activity, it is outsourced to technology. 
While many people might enjoy relinquishing planning and coordination as a class of human cognitive activity, others might regard it as a humanness that should be preserved, that is some how unnatural to discard. However, the more relevant question is what we will do with all of the time saved once technology has automated our planning and coordination activities. The Connected World as automated life-planning could free up over 50% of our time and allow us to more fully cogitate higher-level problems and develop new learning and interest areas. The Connected World is the automation and outsourcing of lower-level cognitive tasks that currently consume prodigious amount of our time and effort. In the newly-freed cognitive expansiveness, we could become engaged in new classes of problems, and more fully actualize our potential as humans.

Sunday, September 07, 2014

Top 5 Killer Apps: QS-Automotive Sensors

The Internet of Things means not just that computing devices have connectivity to the cloud but that they are connected to each other, and therefore that novel applications can be developed in this rich ecosystem. One area for development is linking quantified self wearable sensors with automotive sensors for applications including Fatigue Detection, Real-time Parking and Assistance, Anger/Stress Reduction, Keyless Authentication, and DIY Diagnostics.

The auto industry may be poised for tremendous change in the next two decades with self-driving cars, denser cities, more cars on the road, and alternative fuel sources expected. This suggests new concepts in personal transportation, including redefining 'what a car is' to shift from a 'dumb conveyance' to an interactive platform communicating in real-time with other drivers, smartcity infrastructure, driver and passenger biometric data, and other sensor/internet of things information streams.

 Smart Pod Conveyance of the Future?

 (Image: M. Ghezel)

Top 5 Killer Apps 

1. Fatigue Detection
  • Fatigue is implicated in 20% of accidents. Early warning signs are a slower driver heart rate and breathing rate, and posture slump. These could be detected through wearable sensors or auto-based sensors, and an intervention provided (verbal alert, seat vibration, music, or puff of air). 
2. Real-time Parking and Assistance
  • Up to 75% of city center congestion may be caused by drivers looking for parking. Parking garage data could be connected to on-board navigation systems to show and guide drivers to available spots, and further reserve and pre-pay for spots where a user presents a QR code on a smartwatch or smartphone to a smart parking gate like from SureSpot to obtain the parking ticket [and directions to the spot]. 
  • A related idea is real-time automatic road-side assistance, where automotive sensors would assess crash impact and predict damage. Then if appropriate the vehicle could alert local trauma centers (tier 1-5) and first responders. If the accident is less serious, if the driver has permissioned such a service, an app could automatically request local vendor service quotes.

3. Anger/Stress Reduction
  • Anger reduction is the most obvious area for improvement where most simply the driver’s mental state could be read from sensors and interventions provided such as breathing exercises, music, and question-based (re-focusing) intervention. 
  • Smart steering wheels with heart sensors could be used to detect heart attacks. Medical emergencies are implicated in 1% of accidents, and this number is growing with active adults driving longer, and commute distances lengthening. 
  • Wearable or auto-based sensors could provide a daily health check that is completely transparent to the driver measuring heart rate, respiration, blood pressure, skin conductance, and glucose levels, and sent through the cloud to the driver’s personal EMR or QS data portal. 
  • Addressing stress as a complex adaptive system, multiple data streams could be integrated into a ‘leave on time’ app. A key stressor in distracted driving is being late. An individual’s online calendar could be connected with real-time traffic data so smarthome or smartwatch alerts communicate to leave earlier for an appointment and confirm if this happens, and measure drive-time stress. Financial incentives could be offered for both health and auto insurance discounts for reduced stress and smart driving.
4. Keyless Authentication
  • Keyless authentication, could facilitate one-time or short-term access, for example for automated car rental, assuming anti-theft concerns are allayed. Vehicle authentication and access could be via Bluetooth, QR code, blockchain technologies, and/or smartwatch fingerprint readers for an added layer of validation.
5. DIY Diagnostics
  • DIY diagnostics accessed with tools like the CarChip could be an important app. Just like DIYscience and DIY health, on-board diagnostic data could be collected and linked to user-friendly consumer apps for pro-active notification and preventive maintenance. Asynchronous reminders (later while the driver is relaxing at home) could consist of the vehicle tweeting the driver more granular detail about its condition and potential maintenance, including the projected cost per different future time points if the maintenance is delayed.

More Details and References to Statistical Citations: Sensor Ubiquity: Blockchain Tech and Automotive-Quantified Self Integrated Sensor Applications developed for Toyota's Collaborative Safety Research Center.

Monday, July 29, 2013

Smartwatch Killer App: Meeting Entertainment!

Smartwatches have popped onto the scene and just like tablets (the world’s fastest adopted platform, even faster than the cell phone), the key killer app that could drive extremely fast penetration is…meeting entertainment! Like tablets, smartwatches (less obtrusively worn with the face on the inside of the wrist) are socially-acceptable gadgetry to attend to during meetings, and serve as a real-time notification and entertainment console. 

Sunday, September 16, 2012

Sensor Mania! TechCrunch Disrupt Hardware Day!

Taking advantage of Sensor Mania! – the exploding wireless internet of things – TechCrunch Disrupt featured a special Hardware day on September 12, 2012 at its annual conference held in San Francisco, CA. 29 companies in a wide range of areas presented their hardware products, as 26 had at a similarly successful event in New York in May 2012. If underwhelming in ‘new new thing’ innovation, the startups at least appeared commercializable for the most part. Perhaps the biggest similarity in the eclectic mix was the high number of Kickstarter projects (the new alpha customer sales and financing platform).

The biggest interesting category of startups was biosensors, including a consumer EEG company (InteraXon), a sports sensor training program (GolfSense), an integrated biosensor platform for personalized pain management delivering the equivalent of white noise stimulus to nerve endings (Thimble Bioelectronics (integrating the Somaxis muscle sensor)), and a pedometer watch and social gaming fitness app for kids (Sqord).

Another interesting category of startups was internet-of-things companies. Ninja Blocks (‘the API for atoms’) was providing a standard offering of an internet-enabled console block plus five home sensor units (with distance, temperature, motion, camera, etc. sensor capabilities) for $200. Similarly, knut was providing a small, battery powered, Wi-Fi enabled sensor hub for real-time monitoring in the home environment for $80.

Figure 1: Electric Skateboard from Boosted Boards



The other companies were a mix including electric skateboards (Boosted Boards as shown in Figure 1), kitchen products (sous vide cooking (Nomiku) and high-end coffee brewing (Blossom Coffee)), standing desks, flashlights 2.0 (HexBright), rear-view cycling camera unit (Cerevellum), iPad kiosks (Lilitab), and the expected photo, audio (Vers), and gaming-related apps.