Showing posts with label 3-D printing. Show all posts
Showing posts with label 3-D printing. Show all posts

Monday, May 13, 2013

Pluralist Narratives in Digital Art and Philosophy

Much of contemporary human endeavor involves both art and technology. Objects are both technologized and aesthetically designed. Apple forever changed the expectation of high-quality technology and design in objects. Information visualization, 3-D printing, personal data, video games, and de novo biological design (e.g.; proteins, other molecules, synthetic biology) are some examples of the strong linkage between technology and aesthetic design.

Artists, scientists, and individuals alike are exploring these new venues of information, software, personal data, biology, and virtual reality for discovery and creative expression. Online tools facilitate the process and compress the required learning curves for proficiency.

As a result, there is a shift away from the institutional production of knowledge to include the more democratized production of art, science, technology, objects, and knowledge by individuals and crowds. This helps to enact change at three levels: a greater range of interesting and useful objects and technologies coming into existence; more fulfillment and expression of human creative potential; and new kinds of knowledge and meaning-making narratives about the world.

Sunday, October 24, 2010

Future of fashion

A new idea, spray-painted clothing, joins digital textile printing and 3-D printed clothing as a possible tool for creating the future of fashion.

Spanish fashion designer Manel Torres, working together with scientists from University College London, has developed spray-on fabric (Figure 1). Short fibers of wool, linen or acrylic are mixed with a polymer solvent which binds immediately as they are sprayed onto a person or mannequin.

Figure 1: Spray-on Fabric developed by designed Manel Torres (Source)


Clothing made from spray-on fabric was presented at the Science in Style fashion show, September 21, 2010 in London (Figure 2).

Figure 2: Science in Style, London, September 21, 2010 (Source)


There are many speculations about the wide range of potential applications for spray-on fabric. Some of the obvious ideas for on-demand fabric are sterile bandages and military and crisis relief use. Practical uses are interesting too. For example, to the extent the material is recyclable and cost-effective, being able to spray-on additional layers when feeling cold, and easily remove and discard them when hot could be quite convenient. Rain gear could be similarly donned and discarded. The long-expected futurist’s dream of on-demand 3D clothing printing booths could be closer to being realized.

Sunday, July 04, 2010

Automated nourishment

An interesting question arose from discussions at the recent IFTF annual forecast presentation - Would people be more or less healthy in a possible future era of 3-D food-printing on-demand?

Both sides of the case can be seen. The immediate conclusion might be that if anyone could print any food item on-demand any time, people would over-consume and be less healthy.

However, one of the biggest mistakes that can occur when considering a potential future advance is thinking of it in isolation and not bringing forward all other aspects of technology and society to this point too. In an era with on-demand 3-D food printing, other changes are also likely to have occurred. The first and most obvious is that perhaps food content or accompanying supplements, drugs, and nutraceuticals have changed to mean that food that tastes good is not necessarily unhealthy, even when consumed in large quantities. Non-fat non-sugar substitutes may have become seamless matches in the quality of taste but not in caloric consumption. Today’s unhealthy foods could go the way of cigarettes. Automated calorie consumption data collection might finally be possible.

A second argument for why people would be more rather than less healthy in an era of on-demand 3-D food printing is the massively granular physical tracking and biofeedback tools that could exist for each person. Smarthouse and smartclothing data collection through scanning and air, toilet, and unnoticeable blood stick diagnostics could be inputs to a continuously updating personal digital health model (e.g.; the future analog to Entelos's virtual patient or Archimedes's virtual twin). A personal digital health model could be used to assess exactly which real-time nutritional adjustments are needed by an individual. An automated menu plan from the kitchen printer may be preferable for creating meals based on an individual’s known preferences and reactions together with real-time needs. The portable personal digital health model could be permissioned into restaurant settings to similarly allow for customized meal synthesis.

A third argument comes from considering the potential trajectories of social networking and behavior change research. Already peer social networks have a strong influence on individual behavior. One’s whole peer network or interest group could be encouraging healthy behavior via team-based support and/or competition. The advent and widespread adoption of self-tracking and social interaction tools could bring about a new sensibility and personal responsibility for health self-management. Optional financial incentives from insurance companies could further facilitate behavior change.

Conclusion
In any possible future, there could be different technologies and social behavioral norms influencing the process of human nourishment. Food could become healthier over time and unobtrusive self-tracking tools and financial incentives could shift people to automated menu plans. Healthier behavior could be triggered just by making it easy.