Showing posts with label nanocognition. Show all posts
Showing posts with label nanocognition. Show all posts

Sunday, December 07, 2014

Bergson-Deleuze: Incorporating Duration into Nanocognition

French philosophers Bergson and Deleuze bring to nanocognition and machine ethics interfaces the philosophical conceptualizations of image, movement, time, perception, memory, and reality that can be considered for implementation in tools for both cognitive enhancement and subjectivation (the greater actualization of human potential).

From the standpoint of an Ethics of Perception of Nanocognition, Bergson and Deleuze stress the need to see perception in itself, and machine ethics interfaces could possibly help us do this through the concept of Cinema 3: the perception-image. Having had only one default (undoubled) means of perception (taking the actualized perceptions of daily life as the only kind of perception, just as we have taken linear, spatialized, narrative time as the only form of time) has meant that we have not considered that there may be multiple ways to perceive, and that these might exist on a virtual plane of possible perceiving, and coalesce through difference into actual perception. At minimum, our nanocognitive prosthetics might be able to introduce and manage the notion of multiplicity in virtual and actual perception.

Bergson-Deleuze exhorts us to notice the doubled, internal, qualitative, subjective experience of lived phenomena like movement, time, perception, reality, and ourselves. In particular, nanocognition allows us to see the full doubling of perception, because there cannot be a doubling if there is only one unexamined mode, if perception in itself cannot be seen. It is only through duration - the doubled, subjective experience of perception (the experience of perception itself) that its virtuality and multiplicity (possibility) can be seen. Importantly, the consequence of seeing the doubled side of perception and reality is that it allows us to tune into the possibility of possibility itself. The real goal of Bergson-Deleuze is not just seeing different possibilities for ourselves, but seeing possibility itself; this is the ultimate implication for nanocognition – conceiving of nanocognition as pure possibility in and of itself.

Tuesday, September 02, 2014

Cognitive Nanorobots for Pathology Resoulution and Enhancement

One way to think of cognitive nanorobots is as a subset of medical nanorobots, meaning nanorobots for use in the body related to medical purposes, in this case, neural processes. Nanorobots are tiny computing machines at the nanoscale that can perform a variety of operations within the human body and beyond.

In the strictest sense, nanorobots are still conceptual: the Oxford English Dictionary definition of nanorobots (nanobots) is hypothetical very small (nanoscale) self-propelled machines, especially ones that have some degree of autonomy and can reproduce. While this definition that includes autonomy and reproducibility is one for the farther future, in reality there are a number of nanoscale inorganic objects that have already been in use in the body for some time in a variety of medical applications. So far, the activity scope of these nano-objects has been pathology resolution, but the same kinds of techniques and characterization of the underlying biological processes could be explored for enhancement purposes.

The most developed area of nanomedicine is nanoparticle drug delivery (designed particles that disgorge cargo in cellular destinations per simple onboard logic instructions) and other therapeutic techniques, followed by nano-diagnostics, and nano-imaging (like quantum dot imaging) (Boysen 2014). Some of the more recent interesting applications are nanosponge waste soak-up and biomimetic detoxification (Hu 2013), optogenetics (controlling the brain with light) (Klapoetke 2014), and neural dust brain sensors that might be able to read whole sections of brain activity externally (Seo 2013). The current status of the development of neural nanomedicine is well covered in the scientific literature (Provenzale 2010, Kateb 2013, Schulz 2009, Mavroidis 2014, and Boehm 2013).

Thinking in the longer-term, Robert Freitas has designed several classes of medical nanorobots such as respirocytes, clottocytes, vasculoids, and microbivores that could perform a variety of biophysical clean-up, maintenance, and augmentation functions in the body (Freitas 2003). One example of neural nanorobotic clean-up is autonomous diamondoid “defuscin” class nanodevices. These are conceptual nanodevices designed to eliminate the residual lipofuscin waste granules in lysosomes (the ‘trash compactor’ of the cell) that the body cannot fully digest.

References:
Boehm, F. (2013). Nanomedical Device and Systems Design: Challenges, Possibilities, Visions. New York, NY: CRC Press, especially Chapter 17: Nanomedicine in Regenerative Biosystems, Human Augmentation, and Longevity, 654-722.
Boysen, E. (2014). Nanotechnology in Medicine – Nanomedicine. UnderstandingNano.com. Retrieved from http://www.understandingnano.com/medicine.html.
Freitas, R., Jr. (2003). Nanomedicine, Vol. IIA: Biocompatibility. Austin, TX: Landes Bioscience.
Kateb, B. & Heiss, J.D. (Eds). (2013). The Textbook of Nanoneuroscience and Nanoneurosurgery. New York, NY: CRC Press.
Klapoetke, N.C., Murata, Y., Kim, S.S., Pulver, S.R., Birdsey-Benson, A., et al. (2014). Independent Optical Excitation of Distinct Neural Populations. Nature Methods, 11, 338–346.
Mavroidis, C. (2014). Nano-Robotics in Medical Applications: From Science Fiction to Reality, Northeastern University. Retrieved from http://www.albany.edu/selforganization/presentations/2-mavroidis.pdf.
Provenzale, J.M. & Mohs, A.M. (2010). Nanotechnology in Neurology: Current Status and Future Possibilities. US Neurology, 6(1), 12-17.
Seo, D., Carmena, J.M., Rabaey, J.M., Alon, E., Maharbiz, M.M. (2013). Neural Dust: An Ultrasonic, Low Power Solution for Chronic Brain-Machine Interfaces. arXiv, 1307.2196 [q-bio.NC]. Retrieved from http://arxiv.org/abs/1307.2196.
Schulz, M.J., Shanov, V.N., Yun, Y. (Eds.). (2009). Nanomedicine Design of Particles, Sensors, Motors, Implants, Robots, and Devices. New York, NY: Artech House.

Sunday, August 03, 2014

Machine Ethics Interfaces

Machine ethics is a term used in different ways. The basic use is in the sense of people attempting to instill some sort of human-centric ethics or morality in the machines we build like robots, self-driving vehicles, and artificial intelligence (Wallach 2010) so that machines do not harm humans either maliciously or unintentionally. This trend may have begun with Asimov’s Three Laws of Robotics. However, there are many different philosophical and other issues with this definition of machine ethics, including the lack of grounds for anthropomorphically assuming that a human ethics would be appropriate for a machine ethics, beyond the context of human-machine interaction.

There is another broader sense of the term machine ethics which means any issue pertaining to machines and ethics, including how a machine ethics could be articulated by observing machine behavior, and (in a Simondonian sense (French philosopher Gilbert Simondon)) how different machine classes might evolve their own ethics as they themselves develop over time.

There is yet a third sense of the term machine ethics - to contemplate human-machine hybrids, specifically how humans augmented with nanocognition machines might trigger the development of new human ethical paradigms, for example an ethics of immanence that is completely unlike traditional ethical paradigms and allows for a greater realization of human capacity.

Machine ethics interfaces then, are interfaces (software modules for communication between users and technologies (machines, devices, software, nanorobots)) with ethical aspects deliberately designed into them. This could mean communication about ethical issues, user selection of ethically-related parameters, ethical issues regarding machine behavior, and ethical dimensions transparently built into the technology (like a kill switch in the case of malfunction). Machine ethics interfaces are the modules within machines that interact with living beings regarding ethical issues, pertaining to the ethics of machine behavior or the ethics of human behavior

Definitions:
Machine Ethics: 1) (conventional) technology designers attempting to incorporate models of human-centric morality into machines like robots, self-driving vehicles, and artificial intelligence to prevent humans from being harmed either maliciously or unintentionally, 2) any issue pertaining to machines and ethics, 3) the possibility of new ethical paradigms arising from human augmentation and human-machine hybrids.

Machine Ethics Interfaces: Interfaces (software modules for communication between users and technologies (machines, devices, software, nanorobots)) with ethical aspects deliberately designed into them. This could mean communication about ethical issues, user selection of ethically-related parameters, and ethical dimensions transparently built into the technology (like a kill switch in the case of malfunction).

Reference: 
Wallach, W. (2010). Moral Machines: Teaching Robots Right from Wrong. Oxford, UK: Oxford University Press.

Sunday, March 09, 2014

Correcting Cognitive Bias with Nanocognition, Machine Ethics Interfaces, and an Ethics of Reality

Along with the potential future possibility of changing our perceptual apparatus through nanocognition (nanorobot-aided cognition), comes an increased awareness of the many ways in which we are currently biased due to evolution and sociality.

There is the level of basic biology where nature’s evolutionary requirements filter, order, and hierarchialize the overwhelming amount of input data before it is routed to our cognitive circuits. Likewise, culture and society put a lens on our perception from an individual and group dynamics perspective in the form of attunement to power relations, social conditioning, status-garnering, mate selection, and gender-performing.

With the creation of machine ethics interfaces, we could have the ability to adjust for these built-in biases. It could be possible to choose different kinds of perceptual realities, and this then implies that there should be a philosophical consideration of an Ethics of Reality. An ethics of reality can address questions like: even if we can obtain access to some sort of objective external reality, is it more ethical to see raw reality the way we do now with evolutionary biases or is it more ethical to see a bias-corrected version? One imaginable result is the construction of a transhumanist viewpoint that it is unethical to experience raw reality because it is inhumane, unproductive, or perceptually harmful.

YouTube Video: Machine Ethics Interfaces

Nanocognition Series:
 

Sunday, August 11, 2013

Killer Apps of Cognitive Nanorobotics

One of the most fun parts of thinking about nanocognition and cognitive nanorobotics is imagining the killer apps that we might have! 
  1. Bias Reduction - The first and most obvious killer app is bias reduction, helping to identify and reduce the many cognitive biases of humans including loss aversion, overconfidence, confirmation, rationalization, neglecting probability, and hindsight biases. 
  2. Memory Management - A second killer app is memory management – both accessing the right memories at the right time (and including possibly augmenting real memories with Internet-accessible personal or general data), and blocking access to memories, for example in trauma resolution or to consider issues cleanly and not fall into sunk cost or other cognitive traps. 
  3. Desire, Values, and Utility Optimization - The third killer app is the ability to elicit and optimize value systems, utility functions, and desires - using cognitive nanorobots to evoke personal values profiles and manage mental state and behavior for greater fulfillment. 
  4. Perceptual Augmentation - A fourth killer app is perceptual augmentation – using cognitive nanorobots to amplify subjective experience – to give us a way to see multiple realities simultaneously, and to see and think in time instead of space, and to see movement in both time and space. 
  5. POV Apps - A fifth killer app is POV apps (point-of view apps) – a whole new class of apps based on the functionality of being able to see the points of view of others (per their permission). The advent of Google Glass suggests that this is not that far away. There could be the Negotiator App to look for areas of common ground between people in conflict or potential conflict, or the Art Appreciation App as articulated in Greg Egan's 'Diaspora' to try on the different aesthetics perspectives of your friends, there can be endless new permutations of Garage Band simply starting from “here, let me share my HUD.” 
 More: YouTube Video, Presentation

Tuesday, July 09, 2013

Ethics of Perception and Nanocognition (Nanorobot-aided Cognition)

It is not too soon to consider what kinds of ethics nanorobotic cognitive aids should have, and what kinds of ethics our QS (quantified self) gadgetry in general should have. Ethics is meant in an Ethics 2.0 sense of enablement, empowerment, and coordination of new ways of living as opposed to an Ethics 1.0 sense of judging and circumscribing behavior.

Cognitive nanorobots, an analog to medical nanorobots, could have applications in cognitive enhancement and perceptual aid such as bias reduction, memory management (access, suppression), and personalized ethics optimization.

In defining an ethics of perception, a number of core philosophical questions arise such as the possibility and desirability of knowing a true and objective reality, and selecting different realities.

Hear more and discuss this topic:
"Ethics of Perception and Nanocognition (Nanorobot-aided Cognition)" Terasem's 9th Annual Workshop on Geoethical Nanotechnology, July 20, 2013, 1PM – 4PM EDT, Terasem Island, Second Life