Top 10 Technology Trends:
- Deep-Learning
- Wearables/IOT
- Digital Payments
- Video Gaming Hardware Mods
- Quantified Self-Connected Car Integration
- Consumer MedGadgets
- Smarthome, Smartcity
- Personal Robotics
- Cognitive Computing
- Blockchain Technology
Ideas from Philosopher, Economic Theorist, Blockchain Scholar, DIYbio Innovator, and Startup Founder Melanie Swan regarding the potentiality of our future
Posted by LaBlogga at 8:32 PM View Comments
Labels: 2015, AI, Bitcoin, blockchain, cognition, connected car, deep learning, digital payments, gaming, hardware, iot, medgadget, quantified self, robotics, smartcity, smarthome, technology, trends, wearables
All major web properties will need to rethink themselves in Glass – what is Glass-Instagram, Glass-Facebook, Glass-CRM, Glass-Tivo?App creation could ramp up quickly as development can be either native Android (Glass runs on the Android O/S), or standard web (e.g.; html5, css), particularly with this weekend's release of the Mirror API.
Posted by LaBlogga at 3:11 PM View Comments
Labels: app, apps, glass, glassware, Google, google glass, hack, hardware, iot, peripherals, software, wearable electronics, wearables
Taking advantage of Sensor Mania! – the exploding wireless internet of things – TechCrunch Disrupt featured a special Hardware day on September 12, 2012 at its annual conference held in San Francisco, CA. 29 companies in a wide range of areas presented their hardware products, as 26 had at a similarly successful event in New York in May 2012. If underwhelming in ‘new new thing’ innovation, the startups at least appeared commercializable for the most part. Perhaps the biggest similarity in the eclectic mix was the high number of Kickstarter projects (the new alpha customer sales and financing platform).
The biggest interesting category of startups was biosensors, including a consumer EEG company (InteraXon), a sports sensor training program (GolfSense), an integrated biosensor platform for personalized pain management delivering the equivalent of white noise stimulus to nerve endings (Thimble Bioelectronics (integrating the Somaxis muscle sensor)), and a pedometer watch and social gaming fitness app for kids (Sqord).
Another interesting category of startups was internet-of-things companies. Ninja Blocks (‘the API for atoms’) was providing a standard offering of an internet-enabled console block plus five home sensor units (with distance, temperature, motion, camera, etc. sensor capabilities) for $200. Similarly, knut was providing a small, battery powered, Wi-Fi enabled sensor hub for real-time monitoring in the home environment for $80.

Posted by LaBlogga at 7:59 AM View Comments
Labels: biosensor, conference, disrupt, hardware, internet of things, sensor, sensor mania, techcrunch
Chris Anderson, editor of WIRED magazine, gave an excellent talk on August 5, 2010 at the PARC Forum. He explained how the long-tail economic models which have driven digital content (allowing consumers to access books, music, and movies in the 80% of the market that is not blockbusters) are now starting to appear in the world of physical goods.
The process of realizing long-tail economics in any sector is that of going one-to-many; democratizing the tools of creation, then the tools of production, and finally the tools of distribution. This is what happened with internet content such as publishing, where it is now easy for anyone to create, produce, and distribute content with blogs, twitter feeds, YouTube, etc. This has also happened with other digital content and some physical goods that are ordered and distributed via internet models (e.g.; Amazon, Zappos, etc.).
The new industrial revolution, argues Anderson, is in opensource hardware factories. The supply chain has now opened up to the digital and the small. The ability to make and distribute anything massively decentralizes traditional manufacturing and could completely reorganize industrial economies…atoms are the new bits. Matthew Sobol’s holons (communities of local resilience and sustainability) are in the works. Goods can be self-designed or crafted from available digital designs (e.g.; communities like ShapeWays and Ponoko), and then printed locally on the MakerBot or ordered from Alibaba or other global manufacturies. Opensource manufacturing is starting to have an impact on industries like auto design and construction (e.g.; Local Motors), drones (e.g.; DIY Drones), and general hardware design (empowered by the Beagle Board and Arduino).
It is likely that long-tail economics can be applied to many other areas. Medicine is the next obvious example, where health care, health maintenance, drug development, and disease treatment are already starting to shift into n=1 or n=small group tiers of greater customization and ideally, lower cost as more precision is obtained in the measuring and understanding of disease and wellness.
Posted by LaBlogga at 7:36 AM View Comments
Labels: design, economics, entrepreneur, hardware, long-tail, long-tail economics, long-tail medicine, micro-manufacturing, opensource, personalization, post-scarcity economy
There is a lot of energy focused on hardware hacking and composable controllable ubiquitous computing but there do not seem to be any usable consumer applications yet. Paul Saffo is somewhat of an ideological leader for the movement in calling ubiquitous sensors the next wave of infotech innovation, on the order of the PC revolution. Mashup culture is becoming more pervasive and the hardware hacking community is getting busy tinkering, inventing and collaborating online and IRL, particularly through Make, Hacker Spaces (165 worldwide), Dorkbot (80 worldwide), Fab Labs (26 worldwide), RepRap and the TechShop.
Posted by LaBlogga at 7:48 PM View Comments
Labels: arduino, bug labs, dorkbot, hacker spaces, hardware, hardware hacking, paul saffo, piezoelectronics, sensors, sparkfun, tikitag, wii