Sunday, October 13, 2013

What are Concepts and why are they Important?

As the French philosopher Deleuze articulates, the output of the scientist is quantitative characterization, the output of the artist is subjective experience, and the output of the philosopher is concepts. Far from being a dusty old topic of the past, philosophy is as vibrant as ever as there are many possibilities in concept innovation that can facilitate a heightened understanding of the world.

What is a Concept?
We can start by asking what is a concept? The dictionary definition of a concept is an abstract idea, a general notion. However bringing specific concepts to mind might not be something we are familiar with doing on a day-to-day basis. Starting to brainstorm some concepts, there seem to be different kinds...

Concepts: Applying to the Self
Some concepts seem practically applicable to the domain of personal experience, how individuals might understand themselves in relation to the world, concepts like karma, flexibility, acceptance, empowerment, self-actualization, extensibility, justice, self-identity, payback, barriers, rules, deferred gratification, and creating community.

Concepts: Phenomena greater than the Self
Another class of concepts seems applicable to phenomena greater than the self, ideas that model what is going on in the world like sustainability, globalization, digital divide, the bottom of the pyramid, the last mile, plasticity, the occupy movement, wearable electronics, the wireless Internet of things, augmented reality, healthspan, quality of life, and crowdfunding.

Concepts: Philosophical Concepts beyond Self and World to Configure a Range of Thinking
For Deleuze, there is another class of concepts, of philosophical concepts that are more extensive than personal and global concepts - a philosophical concept is not an identity condition or proposition, but a metaphysical construction that defines a range of thinking. Some examples of philosophical concepts are Plato's ideal forms of things, Kant's doctrine of our cognitive faculties, and Descartes’s cogito - the philosophic principle that one's existence is demonstrated by the fact that one thinks. As a branch of philosophy, in technology philosophy too, concepts too are defined in this Deleuzian metaphysical construction that defines and invites a range of thinking, some examples are articulated in A Conceptology of Technology Philosophy - Top 20 Technology Philosophy Concepts.

Sunday, October 06, 2013

Extreme Data shapes Future Cities

With over 50% of the planet living in cities as of 2008 growing to an expected 75% by 2050 (when the population is estimated to be 9 billion), seamlessly transitioning to cities-of-the-future should be a key planning goal for every urban area. In some countries like the UK, there are strategic initiatives underway to create Future Cities and Smart Cities that include sponsoring hackathons for citizens to work with open urban data, and in other cases research centers are leading efforts such as the MIT Senseable City Lab using the wireless Internet-of-Things (IOT) to sense the real-time city.

Some of the more familiar recent innovations that are starting to pop-up include smart electricity meters, electric car charging stations, on-demand bicycle transport depots, aspirations for vertical farms, and in public transportation: mobile apps with on-demand schedules, journey-planning, and real-time transport information. As another sign of the times, the Oxford English dictionary added the term Internet-of-things in August 2013.

Extreme Urban Data 
The biggest trend reshaping all aspects of our lives, the Big Data Era, is driving a whole new tier of Future Cities and Smart Cities apps connecting big data, open data, statistical processing, and machine learning to user-friendly apps, web services, and other consumable front-ends. Killer Apps could focus on practical improvements to daily life and resource-use: adaptive lighting, smart waste, pest control, hygiene management, eTolls, transport and traffic management, smart grid, asset tracking, and parking. Killer Apps can also be political – using crowdsourced data and social media scrapings to create tools that are the bottom-up sousveillance antidote to top-down surveillance as envisioned in David Brin’s Transparent Society, for example, companies using social media-sourced data to predict country instability in real-time like Cytora.

Sunday, September 29, 2013

Digital Literacy: Learning Newtech for its Own Sake

Digital literacy is a new capability and feature of our modern world, where consciously or unconsciously, there is a category in our lives called ‘learning newtech.’

There are two levels: first the basic skill acquisition and conceptual understanding required to learn a newtech, and second, the psychology of the digital learning curve which includes evaluating and justifying the time investment and utility of learning au courrant digital literacy tools with the appreciation that they will be almost immediately obsolescent.

We might complain about the effort required to master contemporary areas of digital literacy like learning mobile app development, the big data statistical manipulation language R, and scripting frameworks like node.js and jQuery. At the same time as we forget our many digital proficiencies, and the time invested to acquire them; previous generations of digital tools like file sharing, photo-uploading, Excel macros, Microsoft Word, PREZI presentations, file archival, and system restoration.

It is arguable that we should devote explicit effort to digital literacy, and further that digital literacy for its own sake could also be an objective. Taking Stanford University as an example, all incoming students must take a software programming class; pedagogically the language requirement is still in place, but it has shifted from French, Spanish, or German to C++, Java, or Python.

Sunday, September 22, 2013

Axiologie: An Economy 2.0 Understanding of Valorization

Axiology is a third major branch of philosophy dealing with the study of the nature, types, and criteria of values and of value judgments. Axiology includes valorization, the according of value (or lack of value) to things, and aesthetics, relating to the beauty or pleasing appearance of things. Axiology is often overlooked in favor of its higher-profile philosophical cousins metaphysics, dealing with the nature of existence, and ethics in the 1.0 sense, dealing with rules of behavior based on ideas about what is morally good and bad.

Axiologie (e.g.; Axiology 2.0)
Axiology 1.0 needs to be extended to Axiology 2.0 or Axiologie in a technology philosophy sense to denote the new kinds of valorization that are present in the shift to Economy 2.0. Economy 2.0 is a world where economic transactions are highly-automated, affinity-based, multi-currency, unobtrusive, and on the way to post-scarcity for material goods.
One of the most visible aspects of the transition to Economy 2.0 is the multi-currency dimension - individuals are increasingly accumulating value in alternative non-monetary currencies such as reputation, authority, attention, intention, time, ideas, creativity, and health.
The multi-currency Economy 2.0 is also called the gift economy, the reputation economy, the attention economy, and the intention economy.

Science fiction has already envisioned future economic worlds where reputation points are the only currency and vary dramatically up and down like video-game points, typically viewable in virtual reality goggle Heads-up-Displays like Cory Doctorow’s whuffie-driven economy in ‘Down and Out in the Magic Kingdom.’ Technology philosophy’s Axiologie deals with the acknowledgement, valorization, visibility, invisibility, modes of understanding, transferability, storage, investment, and use of alternative currencies.

Part of an ongoing series of Technology Philosophy Conceptology

Sunday, September 15, 2013

Economics 2.0 Unbounded Upside: Pay-Forward Debit Karma Society

Unbounded upside is a concept applicable to future economics and the economy 2.0, but also the whole future more generally.

So far, in much our human endeavor, we have been oriented around a baseline and the goal of maintaining, achieving, or re-achieving that baseline, completely ignoring all of the possible outcomes on the positive side of the base line.

In finance and credit, loans are made, and the best anyone can hope for is to regain baseline, to have all of the monies repaid, or to achieve an as perfect as possible credit score.

We do not even have terminology for the conceptual opposite of credit, but what would a society based on debit, positive credit, or paid-forward karma look like? 

One vision is considering that in our societies, the financial surplus and resources already exist, and could be apportioned away from bureaucratic programs to instead pay-forward every person a sustainable living allowance each month or year. This would shift the focus to unbounded upside as everyone wonders what can they do not what they have to do for survival.

Regaining baseline is also the paradigm in other areas such as medicine and psychology: cure is returning a pathology to baseline, not going beyond baseline to improved wellness, enhancement, or future prevention. The advent of new fields such as Positive Psychology in the 2000s helps to expose the pervasive baseline mentality and potential expansions therefrom.

As it has been easier and more obvious to focus on reductionist practices in science, so too has been easy and a clear view to focus on the territory below baseline because it is a bounded defined area, whereas above baseline is open and unbounded, in other words, pure opportunity in the most Deleuzian and Bergsonian sense.

Monday, September 09, 2013

Future of Life Sciences: Top 10 List

The next wave of the biotechnology revolution is underway and promises to reshape the world in ways even more transformative than the agricultural, industrial, and information revolutions that preceded it.

It is not unimaginable that at some point, all biological processes, human and otherwise, could be understood and managed directly.

Here is a top ten list of key areas of contemporary advance in life sciences:
  1. Synthetic Biology and Biotechnology 
  2. Regenerative Medicine and 3D Printing 
  3. Genomics, “Omics,” and Preventive Medicine 
  4. Neuroscience 
  5. Nanotechnology 
  6. Big Health Data and Information Visualization 
  7. Quantified Self (QS), Wearable Computing, and the Internet-of-Things (IOT) 
  8. DIYscience, Citizen Science, Participatory Health, and Collective Intelligence 
  9. Aging, Rejuvenation, Health Extension, and Robotics 
  10. Space 
More information: Slideshare talk from the Max Planck Institute

Sunday, September 01, 2013

Subjective Experience and the Existence of Free Will in Bergson

With burgeoning progression in neuroscience projects across a variety of fields including stem cell generation, brain scanning, and natural language processing, the free will / determinism debate remains vibrant. One resource for understanding the problem is French philosopher Henri Bergson and his claim that free will exists, and can be understood through how time and free will are connected.

Henri Bergson lived 1859-1941. 1900s. He was well-known in philosophy and intellectual culture more broadly in the early 1900s, including for anticipating quantum mechanics 30 years ahead of its discovery due to his assessment of time as being asymmetrical. In the 1960s, the French philosopher Gilles Deleuze reawakened interest in Bergson, highlighting the importance of Bergson’s concepts regarding multiplicity and difference. Now Bergson continues to be relevant to neuroscience and other areas interested in the understanding of subjective experience, free will, and mind/body dualism. Bergson published three masterworks:
  • Time and Free Will: An Essay on the Immediate Data of Consciousness (1889) arguing in favor of free will 
  • Matter and Memory (1896) resolving mind/body dualism with a larger problem frame taking both dimensions into account 
  • Creative Evolution (1907) linking the idea of the time as energy and the energy of time to evolution 
Linking Time and Free Will 
According to Bergson in Time and Free Will, and as explicated by Suzanne Guerlac in Thinking in Time, we cannot treat the inner world of consciousness and subjective experience with the same model we use to understand the physical world. We need to purify concepts from their objective scientific use for the purpose of examining subjective experience, where the important features are the intensity of qualities, the multiplicity of overlapping mental states, and duration, the lived experience of time. Time is a force because it has a causal role in experiences not being the same each time, or over time, and in allowing experiences to accumulate through memory. Time is therefore a force, but an internal force not subject to the laws of nature as external forces. Exactly because time is not governed by mechanistic external forces, it allows room for the exercise of free will. The force of time makes free will possible and we exercise it when we are living in time, tuned into our subjective experience, and acting passionately and decisively. A more accurate conceptualization of our freedom is not in deciding between two alternatives but rather in experiencing free actions carving themselves out of our hesitation as we plunder though the constant becoming of life. 

Further explanation: YouTube video

Sunday, August 25, 2013

What is Technology Philosophy?

Technology Philosophy is using philosophy to improve the rigor of our thinking and proactively address issues as we create technology. Ideally our technology and biotechnology developments will open up new possibilities for humanity and the world.

Technology Philosophy is specifically not the 'philosophy of technology' which is in large part a retroactive and passive chronicle of activity in science and technology.

The affirmatory field of Technology Philosophy uses philosophy to theorize and create the development of novel science and technology.

More information: Technology Philosophy YouTube videos

Monday, August 19, 2013

Artworld's Reaction to Citizen Art: not like Science and DIYscience

Considering the tradition of the highly-regarded place of science in society and the venerated scientific method, it is surprising that the ScienceWorld has deigned to notice Citizen Science and DIYscience efforts. Initially, the reaction of science may have generally been to dismiss citizen science, however, in many cases, perspectives shifted to wondering how to collaborate with citizen science efforts and how low-cost world-wide accessible Internet models could help to crowdsource study participants, data analysis, and other aspects of studies. The ecosystem became a continuum ranging from institutional science ('high science') to the individual n=1 quantified self experimenter ('citizen science as the venture capital arm (e.g.; starter, feeder, interest-surfacer) of science').(More)

Now the advent of new media has democratized the tools for art production. It is much easier for individuals to express themselves creatively in many different digital art venues and genres. Some of the tools that facilitate individual and collaborative creativity include Garage Band, SoundCloud, Pinterest, the Spore creature creator, blogs, Twitter, and virtual worlds. It is therefore timely to ask about the ArtWorld's (e.g.; insiders: artists, museums, critics) potential reaction to Citizen Art. As opposed the ScienceWorld's reaction to Citizen Science, the ArtWorld's reaction to Citizen Art could be much more complex. This is because art has been, and may always be something contentious. Key questions remain unsettled and even more pronounced with new media and digital art:
  • what is art? 
  • who can do art? 
  • who can determine what is art? 
  • what is the consecration process for art? 
  • what is the societal and political role of art? what is the role of art as critique (of art, society, politics, etc.)? 
  • is art autonomous from society? 
  • what does the commercialization of art mean? 
Precisely because it is art, and not science, the acceptance of Citizen Art by the ArtWorld is much more nuanced than the tangible and quantitative nature of science, including Citizen Science, that makes results demonstrable. What is at stake is also more nebulous, although some new genres of digital art like SciArt, itself a mix of science and art, may be earlier to be acknowledged by the ArtWorld. (More)

Sunday, August 11, 2013

Killer Apps of Cognitive Nanorobotics

One of the most fun parts of thinking about nanocognition and cognitive nanorobotics is imagining the killer apps that we might have! 
  1. Bias Reduction - The first and most obvious killer app is bias reduction, helping to identify and reduce the many cognitive biases of humans including loss aversion, overconfidence, confirmation, rationalization, neglecting probability, and hindsight biases. 
  2. Memory Management - A second killer app is memory management – both accessing the right memories at the right time (and including possibly augmenting real memories with Internet-accessible personal or general data), and blocking access to memories, for example in trauma resolution or to consider issues cleanly and not fall into sunk cost or other cognitive traps. 
  3. Desire, Values, and Utility Optimization - The third killer app is the ability to elicit and optimize value systems, utility functions, and desires - using cognitive nanorobots to evoke personal values profiles and manage mental state and behavior for greater fulfillment. 
  4. Perceptual Augmentation - A fourth killer app is perceptual augmentation – using cognitive nanorobots to amplify subjective experience – to give us a way to see multiple realities simultaneously, and to see and think in time instead of space, and to see movement in both time and space. 
  5. POV Apps - A fifth killer app is POV apps (point-of view apps) – a whole new class of apps based on the functionality of being able to see the points of view of others (per their permission). The advent of Google Glass suggests that this is not that far away. There could be the Negotiator App to look for areas of common ground between people in conflict or potential conflict, or the Art Appreciation App as articulated in Greg Egan's 'Diaspora' to try on the different aesthetics perspectives of your friends, there can be endless new permutations of Garage Band simply starting from “here, let me share my HUD.” 
 More: YouTube Video, Presentation