Thursday, November 09, 2006

Micro-content and MMOG Fantasy Sports Leagues

Conceptually, there are many possible way for technology to re-invent the future of professional sports event viewing and fantasy league sports participation.

1) User-driven event viewing, Tivo 2.0

The growing multitude of professional and amateur video and photo footage of professional athletic events from every angle and time frame could be used to allow user-directed event watching.

For example, in a football game, some viewers want to see the whole field view, some just the 10 yards of current action. Some viewers want to see certain replays from certain angles, some don't. Some viewers wish to see the content at varying levels, e.g.; instructional and coaching viewers want to see the maximum detail (time, angle and zoom) where as recreational viewers might prefer a five-minute highlights summary of the event, or of their favorite players.

Users could tag video micro-content segments and mix and mash their own fan highlights and instructional videos. Users could share their custom views and select those of others; e.g.; the defensive coach's view, the Joe Namath view, the Barry Bonds view (e.g.; how Barry Bonds would customize his view to watch a baseball game), etc.

Status: Data exists, needs applications, including (non-trivial) video search micro-content tagging, preferably via an automated tagging engine


2) Simulated Games using real micro-content mashups

Once all physical-world games are repetitively filmed (think massively multiple YouTube listings), micro-content tagged (e.g.; accessible at varying layers of detail, for example, all the footage of one specific player) and available in one or more web repositories, the micro-content pieces can be mixed, matched and re-run in simulation.

Fantasy league play could explode up to the next level of running game sims mashing footage of how the individual players actually played in concert with their other fantasy league team mates and opponents. Some sort of action reading and mapping would be necessary to make the simulated action make sense. Fantasy league games could be events of their own right and would have their own score outcomes.

Status: Need micro-content auto-tagging first, then a mix and match selection and simulation platform with an algorithm to mash physical-world video content of players from many physical-world "source" games into simulated fantasy league games.


3) Virtual World Sports MMOGs

Another way to mix physical-world content in simulation space would be by having lifelike avatars of the entire NFL, European Soccer League, Women's Volleyball Team, NBA, etc. available for play in metaverse worlds or video games.

Players could select to play one, several or a team of avatar athletes to compete against other players playing other avatars. This would be a tremendous licensing opportunity for athletic leagues, including not just the avatorial video resemblance but also possibly a recorded audio database of athletes' umms, ooofs, grrrs and other sound effects.

Status: Need athletic leagues to realize that multiverse world player representations could complement and in fact might ultimately supersede physical-world licensing opportunities.

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