Showing posts with label iot. Show all posts
Showing posts with label iot. Show all posts

Sunday, March 08, 2015

Blockchain Thinkers and Smart Contracts to take over the World?

Automatically-executing smart contracts and their impact on society has been contemplated in many different contemporary science fiction works like Daemon (Suarez), and Accelerando and Glasshouse (Stross). The interesting point is that artificial autonomous agents are becoming increasingly full-fledged participants in the real-life contemporary world. There are many forms of artificial intelligence in development, and also the advent of new kinds of information technology like blockchains.

Blockchains could be an explosive operational venue for new kinds of autonomous agents like distributed autonomous corporations (DACs), a long-envisioned concept in computing and science fiction. Blockchains are a universal permanent public transaction ledger where smart contracts can be encoded to conduct certain activities in the future. For example, a smart contract could be used to specify a bet between two parties about the maximum temperature tomorrow. The smart contract, itself being online, will automatically check the temperature tomorrow per a pre-specified information oracle (like an Internet-based weather site) and pay out the proceeds to the winning party. Similarly, more complicated arrangements like mortgages (with interest rate resets) and wills (payout per a person’s death) could be encoded in smart contracts.

Far more complicated smart contracts could also be specified, for example for DACs where all corporate documents are encoded to blockchains. This would include the operating charter, governance rules, financial statements, client contracts, licenses, and other documents for orchestrating all manner of corporate conduct. A DAC would engage in the full suite of activities conducted by any physical-world corporation, except that all operations would be triggered to execute automatically per blockchain-based smart contracts. Since all of the DAC’s activities are blockchain-registered transactions, its operations are transparent and publically-inspectable on demand at any moment. Other advanced entities could include Blockchain Thinkers and fully-autonomous Blockchain AIs.

Smart-contract entities are a new concept that is not presently part of everyday human life, but is contemplated in science fiction works such as Daemon (Suarez), Accelerando and Glasshouse (Stross), and the Golden Age trilogy and Hermetic Millennia (John C. Wright). These narratives provide various portrayals of what life might be like with humans and autonomous corporations living in coexistence. On one hand, there are many potential efficiency and transparency benefits that facilitate societal interaction as agent motives and activities can be observed more closely and constitute a truer measure of reputation. On the other hand, DACs are a monolithic code entity that may execute unstoppably despite changing world conditions. Code has always been law (inexorably-executing), but the context for human interaction with such code has been more limited. In the current connected world, humans may be increasingly living side-by-side with different gradations of code-based sentient entities such as personalized robots, artificial companions, Internet-of-Things smarthome networks, self-driving connected cars, and Blockchain Thinkers.

Sunday, December 28, 2014

2015 Top 10 Technology Trends

2015 could be an exciting year of Zero-to-One paradigm-busting innovation, honoring and distancing humanity from Excellent Sheep mode, bringing online more of our 7 billion people in a rich and connective collaboration to scale forward progress in a truly global society.

Top 10 Technology Trends: 
  1. Deep-Learning
  2. Wearables/IOT
  3. Digital Payments
  4. Video Gaming Hardware Mods
  5. Quantified Self-Connected Car Integration
  6. Consumer MedGadgets
  7. Smarthome, Smartcity
  8. Personal Robotics
  9. Cognitive Computing
  10. Blockchain Technology
Predictions for 2014, 2013, 2012, 2011, 2010, 2009 

Sunday, November 16, 2014

Blockchain AI: Consensus as the Mechanism to foster ‘Friendly’ AI

The blockchain is the decentralized public ledger upon which cryptocurrencies like Bitcoin run; the blockchain is possibly the next Internet; the blockchain is an information technology; the blockchain is a trustless network; the blockchain is an M2M/IOT payment network for the machine economy; and the blockchain is a consensus model at scale, the mechanism we have been waiting for that could help to usher in an era of friendly machine intelligence. The blockchain’s consensus mechanism could be instrumental in the connected world of Bitcoin which necessarily accommodates communication between humans and machines, and the possibility of increasingly autonomous machine actions and entities which could lead to artificial intelligence and a technological singularity (a moment when machine intelligence supersedes human intelligence).

Large Possibility Space for Intelligence
Speculatively looking towards the longer term, there may be a large possibility space of intelligence that includes humans, enhanced humans, different forms of human-machine hybrids, digital mind uploads, and different forms of artificial intelligence like simulated brains and advanced machine learning algorithms. These intelligences would likely not be operating in isolation, but would be connected to communications networks. To achieve their goals, digital intelligences will want to conduct certain transactions over the network, many of which could be managed by blockchain and other consensus mechanisms.

Only Friendly AIs are able to get their Transactions Executed
One of the real benefits of consensus models is that they could possibly enforce friendly AI, which is to say cooperative, moral players within a society. In decentralized trust networks, an agent’s reputation (where agents themselves remain pseudonymous) could be an important factor in whether its transactions could be executed, such that malicious players cannot get their transactions executed or recognized on the network. (It does not matter if malicious players masquerade as bonafide players since the reputation requirement and network incentives elicit good behavior from all players, malicious and bonafide alike). Some of the key smartnetwork operations that any digital intelligence may want executed are secure resource access, identity authentication and validation, and economic exchange. Effectively, any network transaction that an intelligent agent needs to fulfill their goals could require some form of access or authentication that is consensus-signed, and which cannot be obtained unless the agent has a good (benevolent) reputational standing in the smartnetwork. This is how Friendly AI could be effectuated in a blockchain consensus-based model.

The Blockchain Consensus-Recommended Data is a High-Resolution Information Technology
The blockchain is an information technology, a consensus-derived third tier of modulated, denser, freer-flowing information. Level one is dumb, unenhanced, unmodulated data; level two is socially-recommended data, data elements enriched by social network peer recommendation, and now, level three is blockchain consensus-recommended data, data’s highest-yet recommendation level per group consensus-supported accuracy and quality. Consensus data is data that comes with crowd-voted confirmation of quality, the vote of a populace standing behind the data quality, effectuated by a seamless automated nonce-mining mechanism. Possibly, the blockchain is precisely the kind of scalable information authentication and validation mechanism necessary to expand to a global and eventually beyond-planetary society. The blockchain as an information technology provides high-resolution modulation regarding the quality and authenticity of information.

Sunday, November 02, 2014

Next Disruptive Computing Paradigm: Connected World of Bitcoin

One model of understanding the modern world is through computing paradigms, with a new paradigm arising on the order of one per decade (Figure1). First, there were the mainframe and PC (personal computer) paradigms, and then the Internet revolutionized everything. Mobile and social networking has been the most recent paradigm. The current paradigm is that of the Connected World which includes Bitcoin/blockchain technology as the economic overlay to what is increasingly becoming a seamlessly connected world of multi-device computing that comprises wearable computing, Internet-of-Things (IOT) sensors, smartphones, tablets, laptops, Quantified Self-Tracking devices (i.e.; Fitbit), smarthome, smartcar, and smartcity. Bitcoin and the underlying blockchain technology could be the next major disruptive technology and worldwide computing paradigm, on the order of the Internet in terms of the potential for pervasively reconfiguring of all human activity as the Internet did. Blockchain technology could be deployed and adopted much more quickly too, given the network effect that so many humans worldwide are already linked through the Internet and cellular network technologies.

Figure 1. Disruptive Computing Paradigms.
(Extended from: You say you want a revolution?)
Mainframe, PC, Internet, Social-Mobile, Connected World.

Just as Paradigm 4 functionality (social-mobile (i.e.; mobile apps for everything and sociality as a website property (liking, commenting, friending, forum participation)) has become an expected feature of technology properties, so too could Paradigm 5 functionality. Paradigm 5 functionality could be the experience of a continuously-connected seamless physical-world multi-device computing layer, with a blockchain technology overlay for payments, and not just payments, but micropayments, decentralized exchange, token earning and spending, digital asset invocation and transfer, and smart contract issuance and execution; all as the economic layer the web never had. Apple Pay (Apple’s token-based app-based eWallet) could be the critical intermediary step in moving to a full-fledged cryptocurrency world where the blockchain becomes the seamless economic layer of the web. 

Sunday, October 26, 2014

Connected World Wearables Free Cognitive Surplus

The immediate reaction to the Connected World (26 billion devices by 2020 as predicted by Gartner; more than four connected devices per human; or really 1 for some and 20 for others) is the notion that man is becoming infantilized: over-tracked, over-surveilled, and over-directed by technology, and certainly over-dependent upon technology. We no longer seem able to think for ourselves with the cloud automatically piloting all aspects of day-to-day life with reminders, notifications, and ambiently-updating data. Worse, our lives seem automated and automatonish; where is the caprice and serendipity, the humanness?

What is the Connected World?
Increasingly we are living in a seamlessly connected world of multi-device computing that includes wearable computing, Internet-of-Things (IOT) sensors, smartphones, tablets, laptops, Quantified Self-Tracking devices (i.e.; Fitbit), smarthome, smartcar, and smartcity. We enjoy the benefits of the automation that comes with this: cloud linkage of quantified-self wearable sensor data, online social profiles, calendaring, email, smart home controls, and smart transport connected to smart city data feeds. Google automatically wakes us up in the morning (knowing our schedule (Google calendar) and our biorhythms (sleep monitor)). Google contacts continuously monitor our glucose level, and in cahoots with MyBasis (number of steps walked) and Vessyl (drink detection), recommend food and drink choices during the day, and give us our fitness profile, calories consumed, and health biostatus reports at the end of the day. Apple HealthKit (iOS 8) automatically records and uploads 200 different biometrics to the cloud. Apply Pay automates payment. Amazon Fresh quadcopter drones could circle our homes with replenishment supplies within one hour of detecting an empty milk bottle. NFC/iBeacon proximity marketing could push-notify us at the aisle level when we are in the store. TrackR alerts us if we have lost our wallet or keys, and loved ones track our geo-presence and send us haptic hugs through our MyTJacket.

Cognitive Surplus Unleashed
The easy knee-jerk reaction is that this is bad news - the Connected World means the infantilization of man by technology. However, going beyond this, it must be asked what is really happening at the higher level with the connected world, and how this could be beneficial. In fact, what is happening at the higher level is that huge classes of human time-occupying planning and coordination activities are being removed from human purview and pushed onto technology. Currently we spend exorbitant amounts of time and energy on coordination, planning, and organizing our activity, and dynamically updating and re-organizing it on demand; all the while also engaged in the subordinate activity of seeking and obtaining information related to planning and coordination. Planning and coordination constitutes 100% of our time sometimes. What Connected World cloud technologies do at the higher level is automate all of this. 
The Connected World relocates planning as a whole class of human cognitive activity, it is outsourced to technology. 
While many people might enjoy relinquishing planning and coordination as a class of human cognitive activity, others might regard it as a humanness that should be preserved, that is some how unnatural to discard. However, the more relevant question is what we will do with all of the time saved once technology has automated our planning and coordination activities. The Connected World as automated life-planning could free up over 50% of our time and allow us to more fully cogitate higher-level problems and develop new learning and interest areas. The Connected World is the automation and outsourcing of lower-level cognitive tasks that currently consume prodigious amount of our time and effort. In the newly-freed cognitive expansiveness, we could become engaged in new classes of problems, and more fully actualize our potential as humans.

Sunday, May 18, 2014

Wearables-Mobile-IOT Tech creates Fourth Person Perspective

So far the individual has almost always existed in the context of a society of others. This could change in the farther future as individuals might be in the form of a variety of digital and physical copies in different stages of augmentation. It could become more difficult to find ‘like-others.’ My claim is that the function of alterity (an awareness of others that triggers subjectivation) would need to persist for individuals to fully become themselves, but it would not need to come from others that are like us.

All that is needed is some sort of external otherness that can show us ourselves in a new way to facilitate a moment of development. There is nothing in the function of alterity to suggest that it must be an ‘other’ that is like us. It is just that it has been this way historically, because other humans have been the ready form of ‘the other.’ It has been easiest and most noticeable when another human serves as a device like a mirror allowing us to see ourselves in a new way.

However, it is quite possible that the alterity function could be fulfilled in many other ways that do not involve a self-similar subject. One mechanism that is already allowing us to see ourselves in new ways is quantified self-tracking gadgetry. The ensemble of QS gadgets creates a fourth-person perspective, an objective means of seeing ourselves via exteriority and alterity that can trigger a moment of subjectivation. Now understanding the alterity function as such, there could be many alternative means of fulfilling it. 

Longer video on the topic: Posthuman Interpretation of Simondon's Individuation

Sunday, May 04, 2014

Enterprise IoT: Connected Product User Communities

A key hurdle point for any newtech’s becoming truly mainstream is adoption by the enterprise market. The newtech innovates its way into a variety of business applications geared to improve efficiency and save time and money. This is not just internally to the enterprise, but as a widespread feature of products and services offered. Some examples are the Internet, email, video conferencing, IP telephony, virtual worlds, and wikis.

One big shift is towards making all products connected. This means actually connected via sensors, not just a website to look up for product information and customer services. This is revolutionary to businesses because immediately, every product can be transformed from a one-off shelf purchase to an ongoing service that is part of social community.
Every product can be a relationship with the consumer. 
Connected products can phone home with continuous information about product usage and failure (most ethically with customer opt-in).

Just like the ability to interact with content on websites and engage in social networking with other users became an expectation with web properties, product user communities have already been evolving to be more interactive with product web sites, Facebook pages and likes, Twitter accounts, and sometimes fan fiction. Connected product user communities is the next step and it could be giant. If the requisite infrastructure is in place, connected products could deploy quickly because of the more intimate relationship vendors perceive as attainable with consumers from the high-resolution continuous information exchange.

IoT ecology design is crucial. IoT sensors must operate in concert with other communications networks, but their low power requirements could draw from the existing infrastructure of the user’s wearable ecosystem (smartphone, smartwatch, wearable display (Glass), wifi, cloud), smarthome (Nest, Hive, Tado, etc.), automotive data networks, and other IoT tracking infrastructure. With IoT sensors, the 10:1 ratio of person to connected devices could quickly exponentiate to 100:1. The IoT ecosystem requires an architecture that is quite different from the Internet’s packets, redundancy, lookups, and TCPIP switching, a design that can accommodate higher bursts in traffic, data input from sensor clouds (a sensor landscape acting like a school of fish), and more kinds and types of data transmission, but can also power share, massively distribute, and intercommunicate.

Sunday, January 05, 2014

2014 Top 10 Technology Trends

2014 promises to be another exciting year for technology development! Technology more than any other endeavor has the potential to most quickly improve people's lives.  

Some prominent multi-year trends currently in development include:
  1. Worldwide Internet-connected (2 billion in 2013 growing to 5 billion in 2020) and growing Southern hemisphere megacities
  2. Big data (doubling to 8 zettabytes 2013-2015)
  3. Smartphone (>1 billion)
  4. Smartwatch 
  5. Wearables, Glass 
  6. Quantified self-tracking (QS) gadgetry
  7. Self-driving vehicles
  8. eLearning and MOOCs 
  9. 3D printing 
  10. New economic models: bitcoin/cryptocurrencies, crowdfunding, crowdsourced labor marketplaces 
On the Horizon:
  • Lab-produced synthetically-engineered food 
  • Smart home 
  • 3D bioprinting / DNA computing / synbio
Predictions for 2013, 2012, 2011, 2010, 2009 

Sunday, November 24, 2013

Rethinking Major Web Properties in Glassware

Google Glass is starting to become even more exiting as a platform as more developers are investigating the functionality and building new apps.

A few key elements are that first it is important to recognize that Glass is a completely new and different technology platform. Glass is not just a cell phone for your face or another smartwatch, but a true cognitive augmentation platform and a critical moment in the continuous always-on information climate. A higher-resolution experience of life could be available in an information-rich environment. The eyes and ears senses are always on and augmented. Passive information can be ambiently contributed to any situation in real-time.

The current applications for Glass include picture-taking, video, maps, directions, search, and hangouts, but as usual with a new platform, the future apps that will harness the functionality in new ways are yet to be imagined. For example, what are some of the new ways of being social in the moment? 
All major web properties will need to rethink themselves in Glass – what is Glass-Instagram, Glass-Facebook, Glass-CRM, Glass-Tivo? 
App creation could ramp up quickly as development can be either native Android (Glass runs on the Android O/S), or standard web (e.g.; html5, css), particularly with this weekend's release of the Mirror API.

Sunday, October 06, 2013

Extreme Data shapes Future Cities

With over 50% of the planet living in cities as of 2008 growing to an expected 75% by 2050 (when the population is estimated to be 9 billion), seamlessly transitioning to cities-of-the-future should be a key planning goal for every urban area. In some countries like the UK, there are strategic initiatives underway to create Future Cities and Smart Cities that include sponsoring hackathons for citizens to work with open urban data, and in other cases research centers are leading efforts such as the MIT Senseable City Lab using the wireless Internet-of-Things (IOT) to sense the real-time city.

Some of the more familiar recent innovations that are starting to pop-up include smart electricity meters, electric car charging stations, on-demand bicycle transport depots, aspirations for vertical farms, and in public transportation: mobile apps with on-demand schedules, journey-planning, and real-time transport information. As another sign of the times, the Oxford English dictionary added the term Internet-of-things in August 2013.

Extreme Urban Data 
The biggest trend reshaping all aspects of our lives, the Big Data Era, is driving a whole new tier of Future Cities and Smart Cities apps connecting big data, open data, statistical processing, and machine learning to user-friendly apps, web services, and other consumable front-ends. Killer Apps could focus on practical improvements to daily life and resource-use: adaptive lighting, smart waste, pest control, hygiene management, eTolls, transport and traffic management, smart grid, asset tracking, and parking. Killer Apps can also be political – using crowdsourced data and social media scrapings to create tools that are the bottom-up sousveillance antidote to top-down surveillance as envisioned in David Brin’s Transparent Society, for example, companies using social media-sourced data to predict country instability in real-time like Cytora.

Monday, July 29, 2013

Smartwatch Killer App: Meeting Entertainment!

Smartwatches have popped onto the scene and just like tablets (the world’s fastest adopted platform, even faster than the cell phone), the key killer app that could drive extremely fast penetration is…meeting entertainment! Like tablets, smartwatches (less obtrusively worn with the face on the inside of the wrist) are socially-acceptable gadgetry to attend to during meetings, and serve as a real-time notification and entertainment console. 

Sunday, June 02, 2013

Sensor Mania – The SmartWatch Arrives

The wireless Internet of Things is slowly rolling out – smartwatches (Pebble, Basis) have been some prominent arrivals alongside Google Glass.

A variety of two-way communication from each device type has been a quickly realized need that is starting to appear in SDKs and APIs. Pebble in particular is doing a lot to stimulate use and application development through developer community resources, an online codesharing cloud, meetups, and hackathon events.

Perhaps the most interesting aspect of the smartwatch rollout and actual use in applications (Figure 1) is the notion of a [seamless] interoperable computing system where the smartwatch, cell phone, and PC communicate together and perform different operations at different times like message alerts and data syncing. A future with a distributed on-board (e.g.; on-human) computing environment can be imagined with many different special purpose devices providing key functionality, all communicating with a utility device for power and connectivity.

Figure 1: Pebble Watch Faces / Apps

Sunday, March 03, 2013

I want my wearables!

The layer of quantified self (QS) gadgetry starting to surround us (but not encircle us in the Heideggerian sense) is driving both the mindset shift (e.g.; disruption in the notion of the identity of the individual) and technical practicalities (e.g.; new health informatics business models and technology tools) required for a next generation of health science and technology innovation.

The adoption of the current cell phone-based QS applications and level-one QS devices (e.g.; Fitbit pedometers, myZeo sleep trackers, and Nike+ and Jawbone UP fitness trackers) could give way to the potentially rapidly arriving era of wearable computing. Mobile phones have been one of the fastest adopted technology platform to date, and the wearable computing platform could have even faster adoption and allow for even more self-quantification.