Showing posts with label FitBit. Show all posts
Showing posts with label FitBit. Show all posts

Sunday, October 26, 2014

Connected World Wearables Free Cognitive Surplus

The immediate reaction to the Connected World (26 billion devices by 2020 as predicted by Gartner; more than four connected devices per human; or really 1 for some and 20 for others) is the notion that man is becoming infantilized: over-tracked, over-surveilled, and over-directed by technology, and certainly over-dependent upon technology. We no longer seem able to think for ourselves with the cloud automatically piloting all aspects of day-to-day life with reminders, notifications, and ambiently-updating data. Worse, our lives seem automated and automatonish; where is the caprice and serendipity, the humanness?

What is the Connected World?
Increasingly we are living in a seamlessly connected world of multi-device computing that includes wearable computing, Internet-of-Things (IOT) sensors, smartphones, tablets, laptops, Quantified Self-Tracking devices (i.e.; Fitbit), smarthome, smartcar, and smartcity. We enjoy the benefits of the automation that comes with this: cloud linkage of quantified-self wearable sensor data, online social profiles, calendaring, email, smart home controls, and smart transport connected to smart city data feeds. Google automatically wakes us up in the morning (knowing our schedule (Google calendar) and our biorhythms (sleep monitor)). Google contacts continuously monitor our glucose level, and in cahoots with MyBasis (number of steps walked) and Vessyl (drink detection), recommend food and drink choices during the day, and give us our fitness profile, calories consumed, and health biostatus reports at the end of the day. Apple HealthKit (iOS 8) automatically records and uploads 200 different biometrics to the cloud. Apply Pay automates payment. Amazon Fresh quadcopter drones could circle our homes with replenishment supplies within one hour of detecting an empty milk bottle. NFC/iBeacon proximity marketing could push-notify us at the aisle level when we are in the store. TrackR alerts us if we have lost our wallet or keys, and loved ones track our geo-presence and send us haptic hugs through our MyTJacket.

Cognitive Surplus Unleashed
The easy knee-jerk reaction is that this is bad news - the Connected World means the infantilization of man by technology. However, going beyond this, it must be asked what is really happening at the higher level with the connected world, and how this could be beneficial. In fact, what is happening at the higher level is that huge classes of human time-occupying planning and coordination activities are being removed from human purview and pushed onto technology. Currently we spend exorbitant amounts of time and energy on coordination, planning, and organizing our activity, and dynamically updating and re-organizing it on demand; all the while also engaged in the subordinate activity of seeking and obtaining information related to planning and coordination. Planning and coordination constitutes 100% of our time sometimes. What Connected World cloud technologies do at the higher level is automate all of this. 
The Connected World relocates planning as a whole class of human cognitive activity, it is outsourced to technology. 
While many people might enjoy relinquishing planning and coordination as a class of human cognitive activity, others might regard it as a humanness that should be preserved, that is some how unnatural to discard. However, the more relevant question is what we will do with all of the time saved once technology has automated our planning and coordination activities. The Connected World as automated life-planning could free up over 50% of our time and allow us to more fully cogitate higher-level problems and develop new learning and interest areas. The Connected World is the automation and outsourcing of lower-level cognitive tasks that currently consume prodigious amount of our time and effort. In the newly-freed cognitive expansiveness, we could become engaged in new classes of problems, and more fully actualize our potential as humans.

Sunday, December 21, 2008

Top 10 Computing Trends for 2009

Here is a quick list of my top computing and communications predictions for 2009 ranging from smartphones to supercomputers.

1. Smartphone AppMania continues
The explosion of application development on smartphone platforms like the iPhone and G1 continues, particularly in location-based services, social interaction and gaming. More computer science departments offer smartphone application development classes. There is more standardization of USB, earphone and other ports. U.S. ARPU is over $100/month.

2. Twitter is the platform
Despite renowned technical glitches, thousands more flock to messaging-leader Twitter and the fastest-growing user group of the microblogging notification system is non-human tweeters using the service as a data platform, example: Kickbee. Web 2.0 continues to bring back network computing, turning the web into the computer and human and object-based messaging becomes the new RSS.

3. Minis go mainstream
Mini PCs such as the Asus Eee PC, MSI Wind and Dell Inspiron continue to proliferate. Minis are fingertip candy; a travel machine for the on-the-go tech-savvy and too cheap to not be affordable for others at $200-$400.

4. Supercomputers achieve 8% human capacity
With IBM’s RoadRunner and Cray’s Jaguar running at just over 1 petaflop/s currently, the world’s fastest supercomputers could reach 1.5 petaflop/s in 2009 (unconfirmed results here), about 8% of the total processing capacity of the average human.

5. Chips: 32nm node rolls out amidst sales declines
Intel rolls out its 32nm node 1.9 billion transistor chip despite worldwide industry sales declines. Gartner forecasts a 4% decrease in chip sales in 2008 vs. 2007 and a 16% decrease in chip sales in 2009 vs. 2008. The biggest speedups continue to come from hardware, not software, and there could be additional breakthroughs in memory (flash, NRAM), magnetic disk storage, batteries and processor technology.

6. iWorld persists
The 200 millionth iProduct is sold before Apple’s CEO succession plan is in place.

7. WiMAX roll-out still stalled
WiMAX services could roll-out to 1-2 cities beyond Baltimore by year-end if Sprint and Clearwire’s operational and legal challenges are resolved. WiMAX would help to stratify connectivity offerings with a recession-attractive price point and bandwidth package (2-4 Mbps download, 1 Mbps upload speed; 6 month introductory price of $25/month, then $35/month).

8. More flexible media consumption models
More models for flexible on-demand pay/free video content viewing are launched for Tivo, Netflix, DVR, media PC and Internet consumers.

9. Video gaming grows
Video game titles, types and hours growth continues as escapism and low-cost entertainment options flourish.

10. Extended use of virtual worlds
Virtual world penetration and proliferation continues (Sony’s recent launch: PlayStation Home) at a slow and steady pace for both entertainment and serious use. The largest platform, Second Life, saw a 50% year-over-year increase in total hours and a 100% year-over-year increase in land ownership (much less exposure to virtual subprimes), and this rate of growth could easily continue in 2009. In the natural evolution of the Internet, virtual worlds continue expanding from the 3 Cs (communication, collaboration and commerce) to more advanced rapid prototyping, simulation and data visualization.


Other advances that could be around the corner:


Still waiting, a few other (non-comprehensive) opportunities:

  • Semantic web
  • Natural language processing
  • VLT (very long-term) laptop batteries
  • Wireless power
  • Ubiquitous free Wi-Fi
  • Paper-thin reader for newspapers, eBooks and any printed content
  • Cognition valet and other AI services