Showing posts with label barcamp. Show all posts
Showing posts with label barcamp. Show all posts

Sunday, March 28, 2010

Future of Crisis Management

At the CMU-hosted Silicon Valley Crisis Camp, March 26-28, 2010, there was a lively brainstorming session about the longer-term future of disaster management. In the much farther future, crisis response could disappear since disasters might be prevented through weather management, sensor-equipped smartbuildings, and floating movable cities. When disasters do occur, they could be regarded as an annoyance rather than a catastrophic loss of human lives and property through the 3-D printing of physical bodies imprinted with recent mindfile backups, and robot-aided damage clearing and structure rebuilding.

In the medium term, advanced technology could transform crisis response in several ways:

  • Robotic first responders: Autonomous or remote-piloted robots could be used as a substitute to humans for assessing damage, scouting terrain, finding victims, and providing aid.
  • Super-smartphone: Super-smartphones could be messaged or would automatically sense disaster occurrence and switch into crisis mode, making disaster applications easily accessible, for example mapping software layers indicating relief shelters, and automatic status updates from personal social networks. Smartphones could track health status, vital signs, psychological state, and be used for telediagnosis and even possibly DIY surgery or other medical treatment. The user could run a virtual world app on the smartphone integrated with augmented reality to send their avatar out to inspect the local environment for self-rescue and peer-rescue.
  • Building codes 3.0: smart sensors could capture a variety of data about a building’s status and its occupants, for example knowing who or at least how many people are inside a building at any time (with regular data purges to protect privacy).
  • Gaming: An augmented reality (AR) game immediately begins when a crisis occurs. Participants earn points for crowdsourcing/reporting information, uploading video footage documenting damage, and accepting challenges (disaster management-related tasks). There could be many layers to the AR interface, heatmaps showing the injured and dead, building damage, resource availability, shelters and health clinic locations. Gaming could be used to pass time, distract, improve psychological state, and connect those in physical proximity.
  • Market principals: Technology tools could be used to create markets, to facilitate the discovery and exchange of different types of supply and demand: information, labor, time, relief resource availability, and distribution.
  • 3-D printing of relief materials: blankets, food, shelter, medical supplies, and clinics could be printed with 3-D printers and online sharable CAD designs in urgent disaster response. Over time, smart infrastructure printing could be used to reconstruct buildings. Rubble could be recycled into building materials.
  • RFID-tagged resources: all aid resources and donations could be RFID-tagged for inventory management and delivery, including real-time updates of what is still available and functional from local stores; markets could develop to allocate resources.
  • Personal biosensors and bioactuators: personal biosensors are seamlessly incorporated into clothing to provide a personal data climate including both biophysical and environmental data. Biosensors can identify an approaching bioplague, download antibody plans from the internet, manufacture, and administer them. Similarly, radiation-resistant genes found in extremophiles could be downloaded and applied in the case of nuclear incidents.
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Sunday, March 16, 2008

L'art et la science

One third of the attendees at this weekend’s SciBarCamp in Toronto were visual artists and musicians. The aim of the event was to not only be the first Science BarCamp but also to bring together artists, scientists and technologists.

Impetus for Collaboration
Some assumptions about art and science seemed to underlie the conference sessions. The main assumption was that artists and scientists should collaborate, not just inform and inspire each others work, but collaborate. There was also the assumption that artists are interested in science and technology and in being involved as science and technology become more pervasive in society. Another assumption was that art-science collaboration is somehow quite obvious, necessary and desirable in ways that art-politics, art-economics, art-markets, art-education, art-sports, etc. are not.

Why would collaboration between art and science be obvious and natural? Abstractly, there seems to be some overlap in the goals of art and science regarding the need to create, explore, probe, understand, explain and inspire. Both also have a degree of inherent universality, a need to communicate and a use of concept and metaphor.

Concretely, there are other reasons why a collaboration of art and science would be natural:

  • To provide useful information display of scientific results, even if only to scientific audiences, particularly given the very large and very small scales at which contemporary science is conducted
  • To respond to the hastening pace of science and technology change making the role of artists as interpreters, translators, experiencers and arbiters more imperative. Artists have a key role in the discussion of science and technology’s impact on life and culture
  • To facilitate the increasingly audio-visual multimedia world of today with streaming video, 3d web and virtual worlds all seeking innovative data display tools and metaphors

Towards meaningful collaboration…

ArtBarCamp
Would an art BarCamp work? ArtBarCamp could be a standalone event or co-located at BarCamps or SciBarCamps. ArtBarCamp could have an emphasis on doing art in workshop formats, experiencing different kinds of art and talking about art. TED and SciBarCamp include artists and the audience has an opportunity to experience art, it would be wonderful to create art as well.

Saturday, February 03, 2007

BarCampUSA 2007 - Webstock – the summer of LØVE

Tickets ($50 for all 4 days) for BarCampUSA's August 23-26 Woodstock for Techies at the Jefferson County Fairgrounds near Madison, WI go on sale this Wednesday.

BarCamp only just began in 2005 in response to Tim O'Reilly's annual A-list techies only Foo Camp in Sebastopol, CA when others decided to have their own participation-friendly conference and started a revolution. The concept quickly eclipsed its beginning and exploded into a global network of unconferences to support the demand for technophiles everywhere to learn, share, collaborate, teach and participate.

Though still in the early stages, BarCampUSA 2007 organizers are planning for 5,000 attendees. The event has the potential to be a real Webstock for the national psyche by more fully capturing the hearts and minds of a generation and the general public into a movement, especially if policy sessions around Net Neutrality and other issues get organized. This generation of catalyzers is technophiles who have already begun to redefine the world as it is currently known.

Geekdom has become cool, because of the instant success and celebrity of numerous wonderpreneurs but more deeply due to the philosophic resonance of innovation, improvement and life enablement. Being a geek is being capable, tech savvy with the multitude of technologies, gadgets, and websites that permeate contemporary culture. Everyone wants to be innovating, commenting, creating, helping and just being part of it.

Regarding BarCamp2007, it might be good to wait and see what kind of connectivity and power is going to be provided. It would not be a bad idea to turn up a MAE-WISC Internet Exchange Point to accommodate the massive flood of text, photo and video traffic bits, and oh, can I eBay my Foo Camp ticket?

Technology ... the reality of the future