Showing posts with label wearables. Show all posts
Showing posts with label wearables. Show all posts

Sunday, December 28, 2014

2015 Top 10 Technology Trends

2015 could be an exciting year of Zero-to-One paradigm-busting innovation, honoring and distancing humanity from Excellent Sheep mode, bringing online more of our 7 billion people in a rich and connective collaboration to scale forward progress in a truly global society.

Top 10 Technology Trends: 
  1. Deep-Learning
  2. Wearables/IOT
  3. Digital Payments
  4. Video Gaming Hardware Mods
  5. Quantified Self-Connected Car Integration
  6. Consumer MedGadgets
  7. Smarthome, Smartcity
  8. Personal Robotics
  9. Cognitive Computing
  10. Blockchain Technology
Predictions for 2014, 2013, 2012, 2011, 2010, 2009 

Sunday, November 30, 2014

Dynamic Group Cognitive Coordination through Wearable Tech

A surprising ‘new functionality’ enabler of smartwatches and wearable tech is not just getting real-time alerts and notifications to a single user as the front-end of the seamless connected computing world, but group coordination. Real-time group coordination could foster a whole new class of wearable applications, for a wide range of ‘serious’ and ‘fun’ uses in both large and small groups.

35 teams presented at the Apple WatchKit Hackathon at Silicon Valley’s Hacker Dojo on Sunday November 23, 2014. Many interesting apps were shown, mostly for only a single smartwatch like MoodyBaby, NowCash, MedAlert, ItsRaining, LoveTap, and ScrollforSushi.

Best Tech was won by this author’s own team project for WatchSet: a multi-player social gaming app for smartwatch wearers in proximity to self-discover and play interactive games (Figure 1).

Figure 1: WatchSet Multi-player Social Gaming App for Smartwatch.
Large-scale Dynamic Cognitive Coordination
The level of where we are starting to operate now with technology is automating lower-level cognitive tasks. Linking any and all data streams on-demand in the connected computing world is allowing us to conceive of automation in new ways - as both mechanical task relief and cognitive processing offload. This suggests that we may be able to shift the whole way we interact with the world, and organize human activity in new and dynamically coordinated ways, that are potentially at a much larger scale than has been possible previously.

Sunday, November 02, 2014

Next Disruptive Computing Paradigm: Connected World of Bitcoin

One model of understanding the modern world is through computing paradigms, with a new paradigm arising on the order of one per decade (Figure1). First, there were the mainframe and PC (personal computer) paradigms, and then the Internet revolutionized everything. Mobile and social networking has been the most recent paradigm. The current paradigm is that of the Connected World which includes Bitcoin/blockchain technology as the economic overlay to what is increasingly becoming a seamlessly connected world of multi-device computing that comprises wearable computing, Internet-of-Things (IOT) sensors, smartphones, tablets, laptops, Quantified Self-Tracking devices (i.e.; Fitbit), smarthome, smartcar, and smartcity. Bitcoin and the underlying blockchain technology could be the next major disruptive technology and worldwide computing paradigm, on the order of the Internet in terms of the potential for pervasively reconfiguring of all human activity as the Internet did. Blockchain technology could be deployed and adopted much more quickly too, given the network effect that so many humans worldwide are already linked through the Internet and cellular network technologies.

Figure 1. Disruptive Computing Paradigms.
(Extended from: You say you want a revolution?)
Mainframe, PC, Internet, Social-Mobile, Connected World.

Just as Paradigm 4 functionality (social-mobile (i.e.; mobile apps for everything and sociality as a website property (liking, commenting, friending, forum participation)) has become an expected feature of technology properties, so too could Paradigm 5 functionality. Paradigm 5 functionality could be the experience of a continuously-connected seamless physical-world multi-device computing layer, with a blockchain technology overlay for payments, and not just payments, but micropayments, decentralized exchange, token earning and spending, digital asset invocation and transfer, and smart contract issuance and execution; all as the economic layer the web never had. Apple Pay (Apple’s token-based app-based eWallet) could be the critical intermediary step in moving to a full-fledged cryptocurrency world where the blockchain becomes the seamless economic layer of the web. 

Sunday, May 18, 2014

Wearables-Mobile-IOT Tech creates Fourth Person Perspective

So far the individual has almost always existed in the context of a society of others. This could change in the farther future as individuals might be in the form of a variety of digital and physical copies in different stages of augmentation. It could become more difficult to find ‘like-others.’ My claim is that the function of alterity (an awareness of others that triggers subjectivation) would need to persist for individuals to fully become themselves, but it would not need to come from others that are like us.

All that is needed is some sort of external otherness that can show us ourselves in a new way to facilitate a moment of development. There is nothing in the function of alterity to suggest that it must be an ‘other’ that is like us. It is just that it has been this way historically, because other humans have been the ready form of ‘the other.’ It has been easiest and most noticeable when another human serves as a device like a mirror allowing us to see ourselves in a new way.

However, it is quite possible that the alterity function could be fulfilled in many other ways that do not involve a self-similar subject. One mechanism that is already allowing us to see ourselves in new ways is quantified self-tracking gadgetry. The ensemble of QS gadgets creates a fourth-person perspective, an objective means of seeing ourselves via exteriority and alterity that can trigger a moment of subjectivation. Now understanding the alterity function as such, there could be many alternative means of fulfilling it. 

Longer video on the topic: Posthuman Interpretation of Simondon's Individuation

Sunday, January 05, 2014

2014 Top 10 Technology Trends

2014 promises to be another exciting year for technology development! Technology more than any other endeavor has the potential to most quickly improve people's lives.  

Some prominent multi-year trends currently in development include:
  1. Worldwide Internet-connected (2 billion in 2013 growing to 5 billion in 2020) and growing Southern hemisphere megacities
  2. Big data (doubling to 8 zettabytes 2013-2015)
  3. Smartphone (>1 billion)
  4. Smartwatch 
  5. Wearables, Glass 
  6. Quantified self-tracking (QS) gadgetry
  7. Self-driving vehicles
  8. eLearning and MOOCs 
  9. 3D printing 
  10. New economic models: bitcoin/cryptocurrencies, crowdfunding, crowdsourced labor marketplaces 
On the Horizon:
  • Lab-produced synthetically-engineered food 
  • Smart home 
  • 3D bioprinting / DNA computing / synbio
Predictions for 2013, 2012, 2011, 2010, 2009 

Sunday, November 24, 2013

Rethinking Major Web Properties in Glassware

Google Glass is starting to become even more exiting as a platform as more developers are investigating the functionality and building new apps.

A few key elements are that first it is important to recognize that Glass is a completely new and different technology platform. Glass is not just a cell phone for your face or another smartwatch, but a true cognitive augmentation platform and a critical moment in the continuous always-on information climate. A higher-resolution experience of life could be available in an information-rich environment. The eyes and ears senses are always on and augmented. Passive information can be ambiently contributed to any situation in real-time.

The current applications for Glass include picture-taking, video, maps, directions, search, and hangouts, but as usual with a new platform, the future apps that will harness the functionality in new ways are yet to be imagined. For example, what are some of the new ways of being social in the moment? 
All major web properties will need to rethink themselves in Glass – what is Glass-Instagram, Glass-Facebook, Glass-CRM, Glass-Tivo? 
App creation could ramp up quickly as development can be either native Android (Glass runs on the Android O/S), or standard web (e.g.; html5, css), particularly with this weekend's release of the Mirror API.

Monday, July 29, 2013

Smartwatch Killer App: Meeting Entertainment!

Smartwatches have popped onto the scene and just like tablets (the world’s fastest adopted platform, even faster than the cell phone), the key killer app that could drive extremely fast penetration is…meeting entertainment! Like tablets, smartwatches (less obtrusively worn with the face on the inside of the wrist) are socially-acceptable gadgetry to attend to during meetings, and serve as a real-time notification and entertainment console.