Sunday, February 08, 2009

Show me the hardware apps!

There is a lot of energy focused on hardware hacking and composable controllable ubiquitous computing but there do not seem to be any usable consumer applications yet. Paul Saffo is somewhat of an ideological leader for the movement in calling ubiquitous sensors the next wave of infotech innovation, on the order of the PC revolution. Mashup culture is becoming more pervasive and the hardware hacking community is getting busy tinkering, inventing and collaborating online and IRL, particularly through Make, Hacker Spaces (165 worldwide), Dorkbot (80 worldwide), Fab Labs (26 worldwide), RepRap and the TechShop.


Where can I get some stuff to try it myself?
Hardware componentry and kits are available from many vendors such as Bug Labs, SparkFun Electronics, Gumstix, MakerSHED, Adafruit Industries and Digi-Key. Some standard building blocks include the Arduino computing platform (which even has a microcontroller board for wearables, the LilyPad) and the BUGbase Hiro P Edition. The TikiTag also looks quite interesting as an RFID reader that can be used to create web services linking physical world objects with the Internet.

Hardware hacking is reinventing everything
The best thing about hardware hacking is that every aspect is up for reinvention, including at minimum, interfaces, signal processing, form factor and power. Additional interfaces are coming, voice (earlier this week, IBM announced a synthesized voice that is nearly indistinguishable from human), haptic (like Anarkik3D) and projection are the most obvious. Another novel interface could be a hack for the rudimentary manipulation of household objects with the Wii hand-held controller. Signal processing could include more options for shifting between and integrating digital and analog signals, Paul Saffo suggests a return to analog computing but hybridization and rapid switching could become standard. Form factors in various stages of maturity include any range of computing via implant (brain-computer interfaces), wearable, adjacent or distributed architecture. Power is a challenging problem to solve; some interesting innovations could emerge from energy-harvesting techniques such as piezoelectronics, optical Wi-Fi and thermoelectrics, converting, respectively, sound waves, light and heat to energy.

Sunday, February 01, 2009

Youth mentoring adults

As Don Tapscott suggests in Grown Up Digital, for perhaps the first time in history, youth knows more about something - social media and other technologies - than adults. So it could be quite valuable for youth to mentor adults, despite the issue that most adults do not perceive a need for this. Adults may start to think that they should hire a social media consultant for business purposes, e.g.; “How should I be using The Twitter for my product?” or “Oh, virtual worlds are for more than gaming? I could actually run my worldwide customer community groups at an in-world sim for about 300% lower cost?” but most adults have not yet appreciated the pervasive personal and professional impact that social media could have on their lives.

Mentoring 2.0
A more experiential concept and format of mentoring than it is traditionally conceived together with the conventional 1:1 conversations could be most effective. Traditionally, it would certainly be informative to hear youth’s views on all manner of personal, community and global concerns, and to learn from the way youth makes decisions; one example is contemporary youth having many more options and a deeper consideration of the trade-offs between options (e.g.; work on my Internet startup or my homework; stay working for a startup or go to college).

Experiential mentoring

The new mentoring’s interaction medium should be experience not dialogue.
For example, the venue could be a café setting with youth and adults and their laptops, mobile and other devices with Wi-Fi and refreshments. Everyone is just hanging out, not formally interacting, not in 1:1 match-ups but in small groups where everyone might feel more comfortable. Adults could see what tech is being used and how, and ask youth about it and try to understand it and install and try the apps on their machines and think about how they would apply it to their personal and professional contexts. The mentoring could be two-way, with both groups benefiting.

Sunday, January 25, 2009

Personal environmental measurement

Quantified self-tracking is the regular collection of any data that can be measured about the self such as biological, physical, behavioral or environmental information. Additional steps may include the graphical display of the data and a feedback loop of introspection and self-experimentation.

So far a lot of quantified self-tracking has focused on measuring personal biomarkers (genomic and other biological data such as cholesterol, blood pressure, hormone levels, etc.) and behavior (exercise, calorie expenditure, sleep, weight, nutritional intake, time management, memory improvement systems, sexual activity, baby kicks from the womb, etc.). In addition to measuring these biomarkers and behaviors, another important area to evaluate is one’s environment, trying to answer…how toxic is my environment and what can I do about it? What is the quality of the general indoor and outdoor area around me and how are the specific products I use impacting me?

1) Measuring one’s personal environment
Two key personal environmental monitoring efforts are the UCLA Center for Embedded Networked Sensing’s participatory urban sensing project which uploads location data from GPS-enabled mobile phones to a central repository and generates Personal Environmental Impact Reports. A second effort is OpenSpime’s Internet-connected geosensors, being developed to capture ongoing real-time readings of pollution and other air quality indicators and automatically log the information to a collective display built on Google Maps.

2) Measuring one’s chemical body burden
Assessing body burden, or chemical body load counts is measuring the cumulative impact of exposure to toxic substances in the environment. Personalized chemical testing services generally focus on pollutants, evaluating the levels of selected pesticides, flame retardants, PCBs, dioxins and other substances. One example is the environmental scan conducted by Axys Analytical Services for David Duncan in the ExperimentalMan project. Environmental screening may also be conducted by hair analysis tests that assess exposure to toxic substances and perform nutritional analysis.

3) Measuring the toxicity of one’s personal care products
The toxicity level of personal care products such as soap, shampoo and cosmetics can be queried from the Environmental Working Group's Skin Deep Cosmetic Safety Database.

Sunday, January 18, 2009

Future Phone

Compared to the cell phone of tomorrow – the omni-function imbedded or external mini-peripheral perhaps with the processing and communications capability of today’s supercomputers – the contemporary smartphone may look even more primitive than 20-year old cell phone bricks look today. The future phone may not even be visible.

The contemporary cell phone has many features: voice and data communications, a camera, music player, contacts, calendar, data storage and games to name a few. Texting, VOIP and data links have reduced the imperative of traditional voice telephony to a mere offering in the feature suite. The many functions of the cell phone could easily keep proliferating.

Other obvious features
Miniaturized headsets could become earring-sized objects for external wear or internal implantation. Subvocalization technology could allow everyone to talk silently and privately all the time without disturbing others; one side effect could be that world intelligence units attempt to develop throat-reading skills. 3D projection technology could be used for a visible full-size keyboard and navigation, video, gaming and entertainment applications.

Detachable components
Cell phone components could be retractable or detachable, such as clipping the handsfree headset into the handset body for storage. The accelerometer (now standard componentry of the iPhone and G1) could be detached and popped into a belt or armband for exercise or sleep measurement or elder monitoring. USB ports could be pulled out for universal connectivity to external hardware. The camera could pop out to an unobtrusive ear, forehead or hat anchor-point to capture continuous streaming video as a life-cam rig, accompanied by continuous audio recording. Life-cammed AV could be streamed via the net to a storage location, ideally in a tagged, parsed and abstracted form.

Positively-unobtrusive technology
Once mobile processing is more rigorous and automated data access occurs through machine environment sensing, positively-unobtrusive technology can happen.

Positively-unobtrusive technology is when one’s data environment makes unobtrusive suggestions for better navigating a situation.
An example would be using facial recognition, location recognition and a contacts database search to display critical information on a smart contact lens such as the approaching person’s name, kids’ ages and summary of last conversation.

The farther future: sensors, microscopy, spectroscopy
In the longer-term, the cell phone could contain an all-purpose sensor, a microscope, spectroscope and other features. The sensor could provide both health and environmental monitoring, tracking biomarker readings (e.g.; cardiac event, blood pressure, breathing, metabolism, etc.) and ambient air quality and toxin exposure, serving as an early warning system. Microscope-on-a-chip and spectroscope-on-a-chip technology could be used for advanced diagnostics, using physical port or wireless connectivity to read recyclable or disposable cartridges of blood prick slide samples for mobile diagnosis or to determine the composition of any physical sample. Energy may be supplied via solar power (like the Nokia Morph concept phone), ambient body-heat recharging or other thermoelectric mechanism. Carbon-offsetting, organic interfaces and other componentry may be standard.

Sunday, January 11, 2009

Heard from the future…

  • I don’t feel like myself in this upload anymore
  • I only got 98% fidelity in my revivification
  • You must be a newbie, you never get full reload on a reviv
  • I don’t want to be so present to my experience
  • I don’t want to remember all my memories, I want to edit out x, y, z and enhance a, b, c and…
  • I don’t want all my actions (and possibly thoughts) recorded by public cameras and sensor nodes
  • Why did I reembody as a (man, dog, robot, hummingbird, bee, network node, airplane, etc.)?
  • What is the construct "I"?
  • Is this virtual world virtual? Where is the real virtual world?
  • I think that AI over there is a few methods short of a class library

Sunday, January 04, 2009

Future of health social networks

Peer-based health networks are poised to become a powerful member of the health care ecosystem with an expanding role, possibly having influence in policy, ethics, regulation, research and finance. It will be interesting to see how health social network identity develops and is expressed since a health social network is simultaneously an aggregation of individuals and an institution with its own leadership, goals and agenda.

In other sectors, social networks have sought to maintain neutrality by “only providing the platform,” for example peer-to-peer finance sites like Prosper. It is too early to forecast what will happen with health social networks, but PatientsLikeMe as the flagship example has an on-site research staff and appears to be quite involved in administering and orchestrating the patient community, with a collaborative stance towards traditional medicine.

Internet-expert Clay Shirky notes the progressive stages of social network activity which seem to be unfolding in lockstep in health social networks: initially sharing, then collaborating, and finally organizing for collective action. In addition to external collective action, the internal peer support of health social networks could evolve into positive-impact peer pressure, for example, health social network users competing to lower key biomarker scores like cholesterol and blood pressure, using third-party test uploads from LabCorp to measure and validate the results.

Health social networks could develop into large-scale online aggregated communities with market power, providing visibility into demanded research and remedies and directing and funding research priorities.

Health social networks can facilitate long-tail medicine, allowing small groups of cure-seekers and interested researchers to meet.
One future example could be the CureTogether migraine community raising $50,000 in crowd-sourced funding, reviewing and approving grant applications, open-sourcing the research findings on the website, developing remedies and testing them in patient-run clinical trails; this is a new twist on the OpenBasicResearch.org idea. Health social networks could become a key quantitative indicator and independent barometer of demand for medical research, a useful input to the research agenda-setting of the NSF, pharmaceutical companies and academia.

Note: The author is an advisor to CureTogether. The concept of long-tail medicine is described in more depth on p. 26 of Emerging Patient-Driven Healthcare Models.

Sunday, December 28, 2008

Status of life sciences

Right now is an exciting time in life sciences. The field is advancing, growing and changing in nearly every dimension, not just content-wise but also structure-wise. Tremendous content is coming forth in the form of key research findings, affordable new technologies and simultaneous holistic and reductionist expansions via systems biology approaches and new sub-field branching. Structure-wise, life science is changing in three important ways: the concept of life science, how science is conducted and the models by which health and health care are understood and realized.

Conceptually over time, life sciences have transitioned from being an art to a science to an information technology problem to now, an engineering problem. The way science is conducted is also shifting. Science 1.0 was investigating and enumerating physical phenomenon and doing hypothesis-driven trial and error experimentation. Science 2.0 adds two additional steps to the traditional enumeration and experimentation to create a virtuous feedback loop: mathematical modeling and software simulation, and building actual samples in the lab using synthetic biology and other techniques.

A second aspect of Science 2.0 is the notion of being in a post-scientific society, where innovation is occurring in more venues, not just government and industrial research labs but increasingly at technology companies, startups, small-team academic labs and in the minds of creative individual entrepreneurs.

Sunday, December 21, 2008

Top 10 Computing Trends for 2009

Here is a quick list of my top computing and communications predictions for 2009 ranging from smartphones to supercomputers.

1. Smartphone AppMania continues
The explosion of application development on smartphone platforms like the iPhone and G1 continues, particularly in location-based services, social interaction and gaming. More computer science departments offer smartphone application development classes. There is more standardization of USB, earphone and other ports. U.S. ARPU is over $100/month.

2. Twitter is the platform
Despite renowned technical glitches, thousands more flock to messaging-leader Twitter and the fastest-growing user group of the microblogging notification system is non-human tweeters using the service as a data platform, example: Kickbee. Web 2.0 continues to bring back network computing, turning the web into the computer and human and object-based messaging becomes the new RSS.

3. Minis go mainstream
Mini PCs such as the Asus Eee PC, MSI Wind and Dell Inspiron continue to proliferate. Minis are fingertip candy; a travel machine for the on-the-go tech-savvy and too cheap to not be affordable for others at $200-$400.

4. Supercomputers achieve 8% human capacity
With IBM’s RoadRunner and Cray’s Jaguar running at just over 1 petaflop/s currently, the world’s fastest supercomputers could reach 1.5 petaflop/s in 2009 (unconfirmed results here), about 8% of the total processing capacity of the average human.

5. Chips: 32nm node rolls out amidst sales declines
Intel rolls out its 32nm node 1.9 billion transistor chip despite worldwide industry sales declines. Gartner forecasts a 4% decrease in chip sales in 2008 vs. 2007 and a 16% decrease in chip sales in 2009 vs. 2008. The biggest speedups continue to come from hardware, not software, and there could be additional breakthroughs in memory (flash, NRAM), magnetic disk storage, batteries and processor technology.

6. iWorld persists
The 200 millionth iProduct is sold before Apple’s CEO succession plan is in place.

7. WiMAX roll-out still stalled
WiMAX services could roll-out to 1-2 cities beyond Baltimore by year-end if Sprint and Clearwire’s operational and legal challenges are resolved. WiMAX would help to stratify connectivity offerings with a recession-attractive price point and bandwidth package (2-4 Mbps download, 1 Mbps upload speed; 6 month introductory price of $25/month, then $35/month).

8. More flexible media consumption models
More models for flexible on-demand pay/free video content viewing are launched for Tivo, Netflix, DVR, media PC and Internet consumers.

9. Video gaming grows
Video game titles, types and hours growth continues as escapism and low-cost entertainment options flourish.

10. Extended use of virtual worlds
Virtual world penetration and proliferation continues (Sony’s recent launch: PlayStation Home) at a slow and steady pace for both entertainment and serious use. The largest platform, Second Life, saw a 50% year-over-year increase in total hours and a 100% year-over-year increase in land ownership (much less exposure to virtual subprimes), and this rate of growth could easily continue in 2009. In the natural evolution of the Internet, virtual worlds continue expanding from the 3 Cs (communication, collaboration and commerce) to more advanced rapid prototyping, simulation and data visualization.


Other advances that could be around the corner:


Still waiting, a few other (non-comprehensive) opportunities:

  • Semantic web
  • Natural language processing
  • VLT (very long-term) laptop batteries
  • Wireless power
  • Ubiquitous free Wi-Fi
  • Paper-thin reader for newspapers, eBooks and any printed content
  • Cognition valet and other AI services

Sunday, December 14, 2008

Future of physical proximity

Where will you live? How would concepts and norms of physical proximity evolve if cars were no longer the dominant form of transportation? How would residential areas self-organize if not laid out around the needs of cars and roads? Imagine gardens replacing driveways and roadways. What if people just walked outside of their houses or onto their apartment rooftops to alight via jetpack, smartpod or small foldable, perhaps future versions of the MIT car. At present, cities, suburbs and whole countries are structured per the space dictates of motor vehicular transportation systems.

Nanoreality or rackspace reality
?
There are two obvious future scenarios. There may either be a radical mastery and use of the physical world through nanomanufacturing or a quasi-obsolescence of the physical world as people upload to digital mindfile racks and live in virtual reality. The only future demand for the physical world might be for vacationing and novelty (‘hey, let’s download into a corporeal form this weekend and check out Real Nature, even though Real Nature is sensorially dull compared to Virtual Nature’).

Work 2.0
The degree of simultaneous advances is relevant for evaluating which scenario may arise. For example, economically, must people work? What is the nature of future work? Creative and productive activity (Work 2.0) might all take place in virtual reality. Smart robots may have taken over many physical services and artificial intelligences may have taken over most knowledge work. Would people be able to do whatever work they need to from home or would there be physical proximity and transportation proximity requirements as there are now?

Portable housing and airsteading
Next-level mastery of the physical world could mean that people stay incorporeal and live in portable residential pods. Airsteading (a more flexible version of seasteading) could be the norm; docking on-demand as boats or RVs do, in different airspaces for a night or a year. Docking fees could include nanofeedstock streams and higher bandwidth more secure wifi and datastorage than that ubiquitously available on the worldnets. Mobile housing and airsteading could help fulfill the ‘warmth of the herd’ need and facilitate the intellectual capital congregation possibilities that cities have afforded since the early days of human civilization.

Sunday, December 07, 2008

Brain-computer interfacing and the cognition valet

One dream of the future is to augment the human brain via direct linkage to electronics. Brain-computer interfaces could provide two levels of capability, first, by allowing machines to be controlled directly by the brain. This has already been demonstrated in invasive implants for motor sensing and vision systems and non-invasive EEG-based helmets for basic game play, but has been elusive in avatar control (the Emotiv Systems helmet is not quite working yet). The second level of capability is in augmenting more complex cognitive processes such as learning and memory as is the goal of the Innerspace Foundation.

On-board processing
The broader objective is bringing information, processing, connectivity and communication on-board [the human]. Some of this is ‘on-board’ right now, in the sense that mobile phones, PDAs, books, notebooks, and other small handheld peripherals are carried with or clipped to people.

There are many forms of non-invasive wearable computing that could advance. Information recording and retrieval could be improved with better consumer product lifecamming rigs to capture and archive audio and video life streams. Other applications are underway in smart clothing, wifi-connected processing-enabled contact lenses, cell phones miniaturized as jewelry (the communications, GPS, etc. functions not requiring display), EEG helmets with greater functionality and an aesthetic redesign from Apple, and hair gel nanobots. A slightly more invasive idea is using the human bactierial biome as an augmentation substrate and there are a host of more invasive ideas in body computing, implantable devices, evolved and then reconnected neural cell colonies and other areas.

Cognition Valet
After information recording and retrieval, the next key stage of on-board computing is real-time or FTR (faster than real-time) processing, particularly automated processing. Killer apps include facial recognition, perceptual-environment adjustments (e.g.; brighter, louder), action simulators and social cognition recommendations (algorithms making speech and behavior recommendations). Ultimately, a full cognition valet would be available, modeling the reasoning, planning, motivation, introspection and probabilistic behavioral simulation of the self and others.

Protocols and Etiquette of the future: “my people talk to your people” becomes “my cognition valet interface messages or tweets with your cognition valet interface.”

Distributed human processing
Augmenting the brain could eventually lead to distributed personal intelligence. As in, reminiscent of David Brin’s “Kiln People,” I use a copy of my digital mindfile backup to run some Internet searches and work on a research project while my attention is not focused on online computer activities, simultaneously a neural cell culture from my physical brain focuses on a specific task, and the original me is off pursuing its usual goals.