Showing posts with label crowd models. Show all posts
Showing posts with label crowd models. Show all posts

Sunday, June 09, 2013

DIY Philosophy: Crowd Models to Democratize Participatory Thinking

The model for computing and info tech exploded with the PC and the Internet – democratizing the field across all strata and making it accessible to any interested individual. The worldwide technology and startup industry has boomed and proliferated as a result. DIY science is doing the same for crowdsourced labor, quantified self-tracking, biology hacking, and the shift to the 21st century health paradigm of preventive medicine. The field of philosophy is ripe for similar democratization – some tip-offs are that it is one of the few remaining areas comprised primarily of white males, and where memorization is still important.

Philosophy Improves Sophistication of Modern Thinking 
Philosophy is the sport of thinking – one of its great benefits is its broad applicability beyond the dusty academic discipline to one’s own personal thinking and lifestyle. A key contemporary use of philosophy is in helping to provide a deeper and more sophisticated means of understanding our fast-paced technologized modern world and our place therein. Many people are interested in philosophy but few have the affordance or interest for full-time involvement which has seemed to have been required given the notorious density and inaccessibility of philosophical works.

Crowd Models Facilitating Philosophy Accessibility 
Crowd models (analogous to the PC revolution) are starting to change the former inaccessibility of philosophy. Philosophy courses and reading groups are popping up at free public universities (the Public School, the University of the Commons), podcasts are acquiring significant listenership, and online communities and publications have growing participatory audiences (e.g.; e-Flux, Plasticities Sciences Arts).

FQXi for Philosophy
While there are some research institutes supporting philosophy like the University of London's Institute of Philosophy, one next step in creating the more overt sensibility of the DIY philosopher as the analog to the DIY scientist and software hacker would be to have Philosophy Research Institutes that specifically promote DIY philosopher participation through essay contests, conferences, and other acknowledgement and community-building activities – an FQXi (e.g.; a research institute encouraging speculative innovation in physics and cosmology) for philosophy is needed.

Monday, May 13, 2013

Pluralist Narratives in Digital Art and Philosophy

Much of contemporary human endeavor involves both art and technology. Objects are both technologized and aesthetically designed. Apple forever changed the expectation of high-quality technology and design in objects. Information visualization, 3-D printing, personal data, video games, and de novo biological design (e.g.; proteins, other molecules, synthetic biology) are some examples of the strong linkage between technology and aesthetic design.

Artists, scientists, and individuals alike are exploring these new venues of information, software, personal data, biology, and virtual reality for discovery and creative expression. Online tools facilitate the process and compress the required learning curves for proficiency.

As a result, there is a shift away from the institutional production of knowledge to include the more democratized production of art, science, technology, objects, and knowledge by individuals and crowds. This helps to enact change at three levels: a greater range of interesting and useful objects and technologies coming into existence; more fulfillment and expression of human creative potential; and new kinds of knowledge and meaning-making narratives about the world.

Sunday, November 25, 2012

Crowd Models Become Pervasive Across Society

Crowd-based models are becoming so pervasive that almost no major segment of modern life is left untouched by them. The concept of digital crowd models refers to the coordination of large numbers of individuals (the crowd) through an open call on the Internet in the conduct of some sort of activity.

Not only are crowd models an efficient at-scale alternative to former methods that the Internet now affords, but at another level, crowd models are also a node of progress for humanity, both individually and en masse. An inherent property of crowd models is greater autonomy, decision-making, and action-taking by the individual. This means greater individual agency whilst simultaneously enabling group collaboration projects at previously unimaginable scales, for example, possibly ultimately coordinating and employing the cognitive power of millions of human agents.  

Crowd Models by Sector
  • In economics, there are crowdsourced labor marketplaces where simple tasks and professional services requests can be posted and fulfilled, crowdfunding websites for financing projects, and group purchasing mechanisms. 
  • In politics, crowd models mean the use of big data and social media to organize opinion and action, conduct direct marketing, and affect change. 
  • In the social venue, blogs, social networks, and online dating sites are examples of crowd models. 
  • In entertainment, there are massively multiplayer online games and virtual worlds. In education, vast eLearning networks are populating the landscape. 
  • In health, there are health social networks, digital health collaboration and experimentation communities, crowdscience competitions, and new movements such as the quantified self. 
  • In the legal venue, digital public goods have arisen through crowd contributions such as the Wikipedia, online health databanks, and other data commons resources.