Sunday, December 28, 2008

Status of life sciences

Right now is an exciting time in life sciences. The field is advancing, growing and changing in nearly every dimension, not just content-wise but also structure-wise. Tremendous content is coming forth in the form of key research findings, affordable new technologies and simultaneous holistic and reductionist expansions via systems biology approaches and new sub-field branching. Structure-wise, life science is changing in three important ways: the concept of life science, how science is conducted and the models by which health and health care are understood and realized.

Conceptually over time, life sciences have transitioned from being an art to a science to an information technology problem to now, an engineering problem. The way science is conducted is also shifting. Science 1.0 was investigating and enumerating physical phenomenon and doing hypothesis-driven trial and error experimentation. Science 2.0 adds two additional steps to the traditional enumeration and experimentation to create a virtuous feedback loop: mathematical modeling and software simulation, and building actual samples in the lab using synthetic biology and other techniques.

A second aspect of Science 2.0 is the notion of being in a post-scientific society, where innovation is occurring in more venues, not just government and industrial research labs but increasingly at technology companies, startups, small-team academic labs and in the minds of creative individual entrepreneurs.

Sunday, December 21, 2008

Top 10 Computing Trends for 2009

Here is a quick list of my top computing and communications predictions for 2009 ranging from smartphones to supercomputers.

1. Smartphone AppMania continues
The explosion of application development on smartphone platforms like the iPhone and G1 continues, particularly in location-based services, social interaction and gaming. More computer science departments offer smartphone application development classes. There is more standardization of USB, earphone and other ports. U.S. ARPU is over $100/month.

2. Twitter is the platform
Despite renowned technical glitches, thousands more flock to messaging-leader Twitter and the fastest-growing user group of the microblogging notification system is non-human tweeters using the service as a data platform, example: Kickbee. Web 2.0 continues to bring back network computing, turning the web into the computer and human and object-based messaging becomes the new RSS.

3. Minis go mainstream
Mini PCs such as the Asus Eee PC, MSI Wind and Dell Inspiron continue to proliferate. Minis are fingertip candy; a travel machine for the on-the-go tech-savvy and too cheap to not be affordable for others at $200-$400.

4. Supercomputers achieve 8% human capacity
With IBM’s RoadRunner and Cray’s Jaguar running at just over 1 petaflop/s currently, the world’s fastest supercomputers could reach 1.5 petaflop/s in 2009 (unconfirmed results here), about 8% of the total processing capacity of the average human.

5. Chips: 32nm node rolls out amidst sales declines
Intel rolls out its 32nm node 1.9 billion transistor chip despite worldwide industry sales declines. Gartner forecasts a 4% decrease in chip sales in 2008 vs. 2007 and a 16% decrease in chip sales in 2009 vs. 2008. The biggest speedups continue to come from hardware, not software, and there could be additional breakthroughs in memory (flash, NRAM), magnetic disk storage, batteries and processor technology.

6. iWorld persists
The 200 millionth iProduct is sold before Apple’s CEO succession plan is in place.

7. WiMAX roll-out still stalled
WiMAX services could roll-out to 1-2 cities beyond Baltimore by year-end if Sprint and Clearwire’s operational and legal challenges are resolved. WiMAX would help to stratify connectivity offerings with a recession-attractive price point and bandwidth package (2-4 Mbps download, 1 Mbps upload speed; 6 month introductory price of $25/month, then $35/month).

8. More flexible media consumption models
More models for flexible on-demand pay/free video content viewing are launched for Tivo, Netflix, DVR, media PC and Internet consumers.

9. Video gaming grows
Video game titles, types and hours growth continues as escapism and low-cost entertainment options flourish.

10. Extended use of virtual worlds
Virtual world penetration and proliferation continues (Sony’s recent launch: PlayStation Home) at a slow and steady pace for both entertainment and serious use. The largest platform, Second Life, saw a 50% year-over-year increase in total hours and a 100% year-over-year increase in land ownership (much less exposure to virtual subprimes), and this rate of growth could easily continue in 2009. In the natural evolution of the Internet, virtual worlds continue expanding from the 3 Cs (communication, collaboration and commerce) to more advanced rapid prototyping, simulation and data visualization.


Other advances that could be around the corner:


Still waiting, a few other (non-comprehensive) opportunities:

  • Semantic web
  • Natural language processing
  • VLT (very long-term) laptop batteries
  • Wireless power
  • Ubiquitous free Wi-Fi
  • Paper-thin reader for newspapers, eBooks and any printed content
  • Cognition valet and other AI services

Sunday, December 14, 2008

Future of physical proximity

Where will you live? How would concepts and norms of physical proximity evolve if cars were no longer the dominant form of transportation? How would residential areas self-organize if not laid out around the needs of cars and roads? Imagine gardens replacing driveways and roadways. What if people just walked outside of their houses or onto their apartment rooftops to alight via jetpack, smartpod or small foldable, perhaps future versions of the MIT car. At present, cities, suburbs and whole countries are structured per the space dictates of motor vehicular transportation systems.

Nanoreality or rackspace reality
?
There are two obvious future scenarios. There may either be a radical mastery and use of the physical world through nanomanufacturing or a quasi-obsolescence of the physical world as people upload to digital mindfile racks and live in virtual reality. The only future demand for the physical world might be for vacationing and novelty (‘hey, let’s download into a corporeal form this weekend and check out Real Nature, even though Real Nature is sensorially dull compared to Virtual Nature’).

Work 2.0
The degree of simultaneous advances is relevant for evaluating which scenario may arise. For example, economically, must people work? What is the nature of future work? Creative and productive activity (Work 2.0) might all take place in virtual reality. Smart robots may have taken over many physical services and artificial intelligences may have taken over most knowledge work. Would people be able to do whatever work they need to from home or would there be physical proximity and transportation proximity requirements as there are now?

Portable housing and airsteading
Next-level mastery of the physical world could mean that people stay incorporeal and live in portable residential pods. Airsteading (a more flexible version of seasteading) could be the norm; docking on-demand as boats or RVs do, in different airspaces for a night or a year. Docking fees could include nanofeedstock streams and higher bandwidth more secure wifi and datastorage than that ubiquitously available on the worldnets. Mobile housing and airsteading could help fulfill the ‘warmth of the herd’ need and facilitate the intellectual capital congregation possibilities that cities have afforded since the early days of human civilization.

Sunday, December 07, 2008

Brain-computer interfacing and the cognition valet

One dream of the future is to augment the human brain via direct linkage to electronics. Brain-computer interfaces could provide two levels of capability, first, by allowing machines to be controlled directly by the brain. This has already been demonstrated in invasive implants for motor sensing and vision systems and non-invasive EEG-based helmets for basic game play, but has been elusive in avatar control (the Emotiv Systems helmet is not quite working yet). The second level of capability is in augmenting more complex cognitive processes such as learning and memory as is the goal of the Innerspace Foundation.

On-board processing
The broader objective is bringing information, processing, connectivity and communication on-board [the human]. Some of this is ‘on-board’ right now, in the sense that mobile phones, PDAs, books, notebooks, and other small handheld peripherals are carried with or clipped to people.

There are many forms of non-invasive wearable computing that could advance. Information recording and retrieval could be improved with better consumer product lifecamming rigs to capture and archive audio and video life streams. Other applications are underway in smart clothing, wifi-connected processing-enabled contact lenses, cell phones miniaturized as jewelry (the communications, GPS, etc. functions not requiring display), EEG helmets with greater functionality and an aesthetic redesign from Apple, and hair gel nanobots. A slightly more invasive idea is using the human bactierial biome as an augmentation substrate and there are a host of more invasive ideas in body computing, implantable devices, evolved and then reconnected neural cell colonies and other areas.

Cognition Valet
After information recording and retrieval, the next key stage of on-board computing is real-time or FTR (faster than real-time) processing, particularly automated processing. Killer apps include facial recognition, perceptual-environment adjustments (e.g.; brighter, louder), action simulators and social cognition recommendations (algorithms making speech and behavior recommendations). Ultimately, a full cognition valet would be available, modeling the reasoning, planning, motivation, introspection and probabilistic behavioral simulation of the self and others.

Protocols and Etiquette of the future: “my people talk to your people” becomes “my cognition valet interface messages or tweets with your cognition valet interface.”

Distributed human processing
Augmenting the brain could eventually lead to distributed personal intelligence. As in, reminiscent of David Brin’s “Kiln People,” I use a copy of my digital mindfile backup to run some Internet searches and work on a research project while my attention is not focused on online computer activities, simultaneously a neural cell culture from my physical brain focuses on a specific task, and the original me is off pursuing its usual goals.

Sunday, November 30, 2008

Future of energy

There is a lot of discussion and ideation regarding the future of energy. The only thing everyone generally agrees upon is the quantitative underpinnings: that current worldwide energy demand is 15 TW (terawatt) hours per year and is expected to double by 2030 to 30 TW hours per year. It is clear that fossil fuel alternatives are necessary. No matter how low the price of oil may return (light crude is $50 per barrel at present in November 2008, down from $145 per barrel four months ago in July 2008), fossil fuel emissions, growth in worldwide energy demand and the oil independence interests of some nationstates warrant alternatives.

Different technologies have different proponents. A comprehensive strategic plan with consideration for installed base technologies, improvements thereto and incorporation of new technologies is lacking. There are many unanswered questions about how the constellation of possibilities should fit together and how trade-off decisions should be made. For example, should resources be devoted to the redevelopment and retrofitting of the 500 oldertech PCC (pulverized-coal combustion) coal plants in the U.S. fleet with nanofilters to better collect CO2 and other emissions from the flue gas, or instead use the resources to install the newertech IGCC (integrated gasification combined cycle) coal plants? Should coal plants be scrapped altogether in favor of solar, nuclear, wind, wave, geothermal and other renewable sources?

Is solar power, photovoltaics or thermal, terrestrial or space-based, point or line, dish or tower, trough or linear fresnel, the way to go? Is nuclear fission or fusion, traditional or pebble bed, the way to go? Is the fuel cell an unrealizable dream or a potential answer? Are batteries too toxic and developed from increasingly scarce materials or are nanoalloys, interleaved materials layers and nanocoatings making them viable?

Proposal #1: Presidential think-tank to develop comprehensive U.S. Energy Strategy Energy, like agriculture, is a special-interest politics game. It would be helpful to have a presidentially-appointed think-tank of diverse members without political background or agenda to develop a comprehensive strategic long-term Energy plan for the U.S.

Proposal #2: Key U.S. states to generate and sell energy
So far the thinking has been small, Nevada and Arizona have undertaken renewable energy initiatives for their own power needs but with their solar and land resources, they could potentially join California as one of the world’s ten largest economies by generating and transmitting energy to other states. Regional and eventually a national powergrid would need to be developed. This could work for Texas too, oil field land could be redeployed for solar power; oil derricks replaced by linear fresnel towers.

Sunday, November 23, 2008

Advanced technology and social divisiveness

What would the world look like with even more dramatic technological change? What if accelerating change in technology not only continues but also heightens in depth and magnitude? One dramatic change, for example, would be having a 100x or 1,000x improvement in human capability (thought, memory, learning, lifespan, healthspan, etc.). The definition of what it is to be human may evolve as the transhuman and posthuman concepts explore. There have not yet been “different kinds of humans” or “different kinds of intelligences” co-existing in civilization.

These dramatic changes are distinct from the more general quality of life and more minor capacity improvements delivered by technology so far (the Internet, cell phone, medical transplant technologies, electricity, steam engine, immunization, etc.).

One possible future could be the organization of society into voluntary social groupings based on outlook and adoption or non-adoption of technology; some obvious dividing line technologies could be human genetic engineering and brain-computer interfaces.

A simple societal lens that can be applied at present is technology adopters and non-adopters.

Luddites are different from Those Who Don’t Use Cell Phones
Some portion of non-adopters are doing so deliberately and out of principle: Luddites, Amish and other religions, etc. The other portion of non-adopters has just not had the access (practical, technical, financial or otherwise), willingness or perception of value (e.g.; a killer app) required to adopt. So far in democracies, both types of non-adopters have been accommodated into society, and are generally able to continue their behaviors, for example, the practice of some religions of complete medical non-intervention.

Peaceful coexistence of adopters and non-adopters
Participatory political regimes will tend to avoid paternalism in technology adoption while economic and social incentives and universal access will tend to trigger adoption (example: the cell phone). Simultaneously, mature societies tend to accept and accommodate non-adopters. Two main dynamics that could challenge the peaceful coexistence of adopters and non-adopters would be first, the perceived threat of new technology particularly by those that can control its adoption and second, times of economic scarcity and pronounced competition for resources.

Sunday, November 16, 2008

Economics taboo in life sciences

It is considered impolite at best to ask life sciences companies about their cost structure and pricing strategies. Life sciences executives can often appear naive, incognizant and uncaring about the basic economics of their industry. They appear to exclusively and superficially target profit maximization and wholly propriety IP development and protection; ironic given the greater goals of healthcare. Life sciences as an industry seems to be at least twenty years behind the high tech industries such as computing and communications in terms of understanding and delivering economic value to a wide audience of end consumers, and in terms of openness and collaboration.

Fixed and variable costs, pricing strategies and quantitative aspects of customer demand are much more known and openly shared and discussed by companies in the high tech industries. That critical piece of entrepreneurialism, understanding the specific economic value of a product or service to the end consumer is absent in life sciences. The problem of course is the “third party pays” dynamic in life sciences where a third party, insurers, pays for services consumed by patients. If patients knew, or perhaps were even paying, prices, their behavior would likely be much more rational, and so too would health services offering have to be much more rational. Price is not discussed and is rarely even available at the doctor’s office.

Sunday, November 09, 2008

Your double

If you had a double, would you hang out with him or her? A double here is defined as an identical copy of yourself. The format could be interesting. Presumably an identical physical copy of yourself would be a bit stranger than a digital copy, advising you or conversing with you from the discretion of a computer screen. With yourself as a friend, some people might not bother to interact with others at all anymore. Others might prefer zero interaction with their double.

Theoretically, there would be no reason to stop at two instances of yourself. What about more, either digital or physical? If the doubles are caught up in their own goals and objectives, they might not be able to be the objective advisors that could be nice when someone knows you so well, but their insights and activities could be quite interesting.

Some good SciFi examples that examine the idea of having one or more doubles are John C. Wright’s Golden Age, David Brin’s Kiln People and Richard Morgan’s Altered Carbon.

There would be several aspects to be sorted. Would experience be linked, shared, merged or kept separate? If integrated into a composite, a really good 3D merge and difference finder program would be needed. What about legal agreements with your double and security/privacy concerns and etiquette? The People’s Court of the future could feature cases between multiple instances of the same person!

If experience could not be merged and shared, it could still be interesting to have one or more doubles even if those people would be continually diverging from you due to having their own experiences. It might be like having additional close - really close - family members. The others would be people of their own with the legal rights, economic needs, dreams, goals and activities of any other individuals.

There could be interesting tests to pass to demonstrate the impact of initiating a double in the physical world and its contribution vs. draw down of resources; although, this analysis is generally absent from the deliberation of current-day parents.

Sunday, November 02, 2008

Examining tool complexity

Tools and the science findings they enable evolve in lock-step. Many tools have been quietly transforming into complex entities of their own over the last several years. Exemplar contemporary tools on the landscape include many forms of the microscope, mass spectrometer, chromatograph, flow cytometer, and telescope.

The complex tools of today involve a hardware component together with many layers of software
for operating, enumerating and analyzing. The analytics software layer has become critical as mathematical modeling, simulation, automation, statistical computation and informatics are expected features. For example, the new biology extends traditional enumeration and experimentation with the additional steps of mathematical modeling and software simulation, and building test biological machines in the lab.

The increasing complexity of tools means that it is not possible to just wait for hardware speedups anymore, software is the weakest link (open source collaboration helps but only modestly), mathematical advances have been figuring most prominently and the cultural divide between hard science professionals and computer science, mathematics and statistical experts inhibits progress.

Sunday, October 26, 2008

Bye-bye Bush

Historical Oil Prices: 2004 - 2008